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找到报告 4911 篇 当前为第 432 页 共 492

所属行业:文化、体育和娱乐业

  • 4311.传媒行业:登高而招,当小程序依托于支付-动态分析

    [文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2017-01-22]

    小程序较 APP 更符合互联网精神。小程序打破了移动互联网时代的“流量分配权”,互联网兴起之前,传统线下渠道有稳定的流量(逛街人群),企业也可以通过户外广告、传单、条幅等手段接触到消费者;互联网时代,流量的分配权被掌握在搜索引擎、电商等平台上;移动互联网时代,APP 入口单一化的局限性愈发明显。

    关键词:传媒行业;小程序;移动互联网;流量入口;微信
  • 4312.传媒、互联网行业:传媒行业解禁潮影响几何?

    [信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2017-01-22]

    全行业已进入限售股解禁高发期,预计 2018 年回落。全行业涉及限售股解禁公司数量及解禁事件发生次数在 2016 年达到最高 峰(69 家和 109 次),并将于 2018 年回落至 2014 年水平。定增类限售股解禁规模占总市值比例在 2017 年达到峰值 8.2%,并将 于 2018 年开始回落。受 IPO 解禁影响,行业解禁总规模占总市值比例仍将持续走高至 2018 年的 12%。

    关键词:传媒行业;互联网传媒;A股;行业解禁;公司分析
  • 4313.彩票行业:破局在即,寻找互联网彩票投资机遇-研究报告

    [文化、体育和娱乐业] [2017-01-22]

    从2008年至今,彩票行业持续快速发展,全社会整体销售规模从2008年的1052亿元,增长到2016年3946亿元,年均复合增长率18%,其中2014年及以前为24%,是不折不扣的黄金时代。其中福彩规模稍大于体彩,福彩以相对简单的数字型、即开型玩法为主,体彩中专业性更强的竞技型彩票地位重要。互联网彩票是过去几年行业爆发的主要动力。2015年因2月份起全面禁止互联网售彩,全年行业规模现小幅下滑(-3.8%) 。

    关键词:彩票行业;互联网彩票;行业生态;投资策略
  • 4314.文化传媒行业:继续根据外部情绪变化相机而动,关注乐视网复盘-一周观点

    [文化、体育和娱乐业] [2017-01-22]

    上周传媒板块指数下跌 2.40%,上证综指下跌 1.32%,深证成指下跌2.73%,创业板指下跌 3.31%。板块涨幅前三万家文化(21.00%)、印纪传媒(8.48%)、皖新传媒(8.34%);板块涨幅后三世纪华通(-31.52%)、幸福蓝海(-14.88%)、上海电影(-14.37%);上周创业板成长股杀跌带动板块下调,年度策略推荐标的文投控股(3.13%)表现良好。 

    关键词:文化传媒行业;行业分析;乐视网
  • 4315.体育行业:爆发点已至,掘金当选赛事运营-新三板深度研究之一

    [文化、体育和娱乐业] [2017-01-22]

    总量和结构的差距。当前我国实现体育行业增加值、体育票房收入、赞助收入、票价等相对水平远低于国外,同时我国经济仍在快速发展,因此体育行业绝对值空间巨大;而我国体育服务业在体育行业占比不超过 20%,美日等均超过50%,体育产业结构有待优化,体育服务业空间更大。 

    关键词:体育行业;行业热点;市场分析
  • 4316.全球水族馆配件市场报告(2016-2020年)

    [文化、体育和娱乐业] [2017-01-21]

    Fish keeping is among the most popular of hobbies among millions of enthusiasts around the world. The US is the single largest importer of ornamental fish in the world. More than 2,500 marine fish species and 750 invertebrates have been imported into the US since 2000 to meet the demand of hobbyists in the country. On the contrary, countries in the European Union collectively form the largest market for ornamental fish. The growing demand for ornamental fish among hobbyists is fostering the sale of aquarium accessories is increasing. The global aquarium accessories market is expected to grow at a CAGR of 4.82%, during the forecast period.

    关键词:鱼类养殖;最受欢迎;爱好;观赏鱼需求;增长;水族馆配件;销售增加
  • 4317.美国教育部门的视觉分析市场报告(2016-2020年)

    [信息传输、软件和信息技术服务业,文化、体育和娱乐业,教育] [2017-01-19]

    Visual analytics is an emerging field of analytics that involves the use of visualization, data mining, and statistics to handle massive volumes of data. This is done with the help of human judgement by means of visual representations and interaction techniques. In visual analytics, instead of limiting the analysis to predefined metrics to examine data and study relations between parameters, data analysts are increasingly incorporating analytical reasoning and advanced computation with data visualization. business intelligence tools employ data in tabular forms. Whereas, visual analytics applies tools and practices, which make it easier for non-technical users to interact with the data through visual representations. It enables users to engage in analytical processes through visual representations, which are supported by computer graphics engines with integrated in-memory storage of data. This process facilitates rapid updates of multiple visualizations.

    关键词:可视化分析;新兴的分析领域;使用可视化;数据挖掘;统计;处理大量数据;交互技术;分析推理;高级计算;数据可视化;相结合
  • 4318.全球乐器市场报告(2016-2020年)

    [专用设备制造业,计算机、通信和其他电子设备制造业,文化、体育和娱乐业,仪器仪表制造业] [2017-01-18]

    Musical instruments refer to tools or devices that are used to create musical sounds. Musical instruments are made up of materials such as wood, metal, string, and nondurable materials. Some of the most commonly used musical instruments are guitar, piano, wind instruments, keyboard, and percussion.

    关键词:乐器;创建音乐声音;工具或设备;木材;金属;线;不耐用材料
  • 4319.美国高等教育基于能力的平台市场报告(2016-2020年)

    [信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2017-01-18]

    Competency-based education is an educational model in which the emphasis is primarily on acquiring proficiency in skills that are measured through assessments along with credits given to skills learned through work experience or in earlier programs. It differs from traditional education models that rely on a credit hour-based system of credentialing. While traditional educational models are fixed-time models, in competency-based education programs, student competency and learning are the areas of focus with time being a variable, as in competency-based education, since the learning is self-paced, students can prioritize modules, and accordingly allot time for each module.

    关键词:基于能力的教育;教育模式;评估;获得技能;熟练程度;自我调整;优先模块
  • 4320.在线运动健身市场用户分析2016

    [文化、体育和娱乐业] [2017-01-16]

    国家相关机构统计数据表明,目前我国在运动人群基数不断扩大的基础上,参与体育运动的人群年龄结构较为平均,除课程要求必须参加体育运动的学生群体与不适宜进行体育运动的高龄群体外,各个年龄段的运动人群并没有明显的数量级差,参与运动健身的人群呈现随年龄增长逐步微调的态势。因此,Analysys易观分析认为,运动健身已成为大众生活方式之一。


    关键词:在线;运动;健身;市场;用户
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