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找到报告 4928 篇 当前为第 426 页 共 493

所属行业:文化、体育和娱乐业

  • 4251.旅游竞争情报-第602期

    [文化、体育和娱乐业,租赁和商务服务业] [2017-03-18]

    国务院日前印发的《“十三五”促进就业规划》明确指出,将大力发展休闲农业、森林康养、生态文化旅游业,推动乡村旅游创客示范基地建设,以促进社会就业。这是继国务院印发的《“十三五”旅游业发展规划》明确提出“年均新增旅游就业人数 100 万人以上”的目标之后,再次在促进就业的专门规划中高度中重视旅游就业作用。就业是最大的民生,也是社会的“稳定器”。旅游就业之所以受到广泛关注,主要是在社会经济发展的新环境下,旅游消费呈现出日益生活化的趋势以及旅游就业所拥有的独特优势。

    关键词:旅游行业;旅游消费;旅游就业;政策环境
  • 4252.文化传媒行业:改编市场火爆+版权保护升级,网络文学景气度有望上升-周报

    [文化、体育和娱乐业] [2017-03-17]

    上周传媒行业(申万)涨幅为-0.15%,跑输沪深 300(0.00%)与创业板指(1.13%),在行业涨幅排行榜中排名居中。上周行业内涨幅前五的个股为宣亚国际(16.28%)、中国科传(9.55%)、冰川网络(8.68%)、视觉中国(8.63%)、梅泰诺(8.57%),跌幅前五的个股为中信国安(-5.98%)、东方网络(-4.49%)、金科娱乐(-4.00%)、乐通股份(-3.67%)、顺网科技(-3.44%)。 

    关键词:文化传媒行业;改编市场;版权保护;网络文学;市场分析
  • 4253.文化传媒行业:持续推荐中概股陌陌创历史新高,真正价值创造者正在引领全市场,国内继续推荐东方网络、游族等绩优股

    [文化、体育和娱乐业] [2017-03-17]

    上周传媒板块指数下跌 0.33%,上证综指下跌 0.17%,深证成指上涨 0.52%,创业板指上涨 1.13%。板块涨幅前三中国科传(9.55%)、冰川网络(8.68%)、视觉中国(8.63%);团队核心库中回调龙头【华录百纳】涨 7.57%;国改龙头【浙报传媒】复牌后,团队第一时间发布了深度报告,周五复牌后涨 4.99%,位居板块前列;板块涨幅后三联络互动(-6.69%)、欧浦智网(-5.91%)、安妮股份(-5.18%);另外,团队持续推荐中概股陌陌涨 14.55%,创历史新高。 

    关键词:文化传媒行业;行业热点;市场分析
  • 4254.文化传媒行业:IP制剧饱受诟病,玄幻题材存调控风险-周报

    [文化、体育和娱乐业] [2017-03-17]

    上周 A 股申万传媒指数下跌了 0.15%。领先上证综指约 0.02 个百分点,落后深证成指约 0.67 个百分点,落后沪深 300 指数约 0.15 个百分点。其中,互联网传媒指数全周上涨 0.54%,营销传播指数分别上涨了 0.08%,影视动漫指数平、面媒体指数和有线广电指数则全周分别下跌 0.45%、0.47%和 1.58%。

    关键词:文化传媒行业;IP制剧;玄幻题材;行业分析
  • 4255.体育行业:中国开赛,崛起中的中国体育健身产业-双周报第2期

    [文化、体育和娱乐业] [2017-03-17]

    过去两周,中证体育指数相对沪深 300 指数上涨 0.70%;其中中证体育指数下降 0.62%,沪深 300 指数下降 1.32%。在中证体育指数结合申万一级行业指数共 29 个行业指数中,中证体育指数排名第 17 位。涨幅排名前五的个股为:牧高笛(33.1%)、浔兴股份(11.8%)、信隆健康(9.4%)、华录百纳(7.4%)和三夫户外(5.2%);跌幅排名前五的个股为:乐视网(-12.6%)、星辉娱乐(-4.0%)、凯撒旅游(-3.9%)、奥瑞金(-2.7%)和人民网(-2.7%)。 

    关键词:体育行业;健身产业;行业热点;市场分析
  • 4256.全球视频服务市场报告(2016-2020年)

    [信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2017-03-17]

    关键词:视频服务;广告市场;市场研究
  • 4257.全球视频游戏广告市场报告(2016-2020年)

    [文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2017-03-17]

    Native advertising is changing the way video game advertising is consumed. These advertisements provide the gamer a real-life experience and enable them to connect with the games.Social media advertisements for video games are gaining popularity because of the growing prominence of social games, where gamers compete with friends. This technique also allows advertisers to target their audience efficiently.One of the major challenges in the video game advertising market is the increasing use of ad-blocks. The use of ad-blocks is predominant on mobile device-based games, where the gamers are frequently interrupted by ads.This report covers the present scenario and the growth prospects of the global video game advertising market for the period 2016-2020. To calculate the market size, the report considers the revenue generated from the sale of advertisements through video games. The report discusses the primary market growth drivers and the challenges faced by vendors and the market as a whole and provides an overview of the key trends emerging in the market. It also presents the vendor landscape of the top five vendors in the market along with listing the other prominent vendors in the market.

    关键词:视频游戏广告;影音游戏广告;FPS视频游戏广告;体育视频游戏广告;角色扮演游戏广告;电玩游戏广告
  • 4258.全球体育博彩市场报告(2016-2020年)

    [文化、体育和娱乐业] [2017-03-14]

    Low-cost cross-border service delivery is opening up sports betting markets, which were previously protected by state-regulated monopolies or dominant local operators.The easy accessibility to new gambling distribution methods such as the Internet and mobile phones has resulted in the formation of new groups of customers of all age groups.With innovation in technology and improving broadband penetration, new entertainment services like live betting are becoming popular.The growth in the number of televised sports events and increasing global interest in high-profile football and poker tournaments are increasing the passion for sports among the viewers, leading to an increase in the demand for betting.

    关键词:体育博彩;在线赌博;市场趋势
  • 4259.全球智能纺织品市场报告(2016-2020年)

    [文化、体育和娱乐业,纺织业] [2017-03-14]

    The global smart textiles market is expected to grow at a CAGR of 24.6% during the forecast period, owing to an increase in demand from end-user industries like military and protection, architecture, sports and fitness, transportation, fashion and entertainment, and medical.The growing demand for and popularity of smart textiles can be attributed to the advanced functionalities of these products, owing to the integration of electronic components into advanced fibers and conductive materials to be used in diverse industries. These textiles can react to thermal, mechanical, chemical, and magnetic stimuli.North America is anticipated to hold the majority of the market's share by 2020. The region is expected to grow significantly due to increasing demand from end-user markets, like healthcare and transportation. In addition, APAC is expected to be the fastest-growing market for smart textiles due to low production costs and increasing R&D activities that are sponsored by the European Union's funding programs.

    关键词:智能纺织;终端用户;体育健身;智能运输;时尚娱乐
  • 4260.酒店、餐馆与休闲行业:景区业绩修复,迎来布局时点-深度报告

    [文化、体育和娱乐业] [2017-03-13]

    相对估值水平低,板块上涨预期强劲。本年初以来中信餐饮板块PE 值为43.72倍,相对A 股PE 为2.38 倍,与过去10 年平均的相对A 股PE 值2.64 倍相比,处于估值洼地,具备上涨空间。从历史数据来看,餐饮旅游板块过去10 年中有7 年在二三季度实现上涨,在板块过去一年持续下跌,目前估值水平低的情况下,未来上涨空间和绝对收益可期。


    关键词:酒店;餐馆;娱乐
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