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所属行业:文化、体育和娱乐业

  • 1.全球在线数据科学培训项目市场报告(2025-2029年)

    [文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2025-11-23]

    Data science can be represented as a blend of data inference, algorithm development, and technology. Data science is used to solve analytically complex problems. It includes various technologies such as deep learning, NLP, ML, data analytics, big data and AI. The prominence of data science is increasing in industries like automotive, BFSI, retail, and healthcare.

    关键词:数据科学;数据推断;算法开发;技术的融合
  • 2.全球音乐流媒体市场报告(2025-2029年)

    [文化、体育和娱乐业] [2025-11-23]

    Music streaming services allow consumers to stream and listen to music using a device connected to the internet. These services can be accessed through desktops and mobile devices that have Internet connections, supportive audio players, and supportive operating systems.

    关键词:音乐流媒体服务;允许消费者;连接到互联网;设备;播放和收听音乐
  • 3.全球赛车运动市场报告(2025-2029年)

    [文化、体育和娱乐业] [2025-11-22]

    Motorsports involve organizing competitive race events for motorized vehicles. These events generally involve custom cars, trucks, and motorcycles. F1, NASCAR, IndyCar, and the WRC are some of the popular motorsport events. F1 is the most popular among them, closely followed by IndyCar Series and NASCAR.

    关键词:赛车运动;组织机动车辆;竞技比赛;改装汽车;卡车和摩托车
  • 4.全球K-12游戏化学习市场报告(2025-2029年)

    [信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2025-11-22]

    Game-based learning connects educational content with computer or video games and is used by students interested in different subjects, including science, technology, engineering and math (STEM), language learning, and social sciences. It is designed to balance the study of the subject matter with gameplay and has certain defined learning outcomes. Game-based learning helps students learn in an immersive and engaging environment. Moreover, it aids educators in motivating learners to perform and understand complex topics with ease within a limited time. It allows the creation of an imaginative world for learners to plan, analyze, and experience complex realities without much difficulty.

    关键词:游戏化学习;教育内容;电脑或视频游戏;相结合;科学;技术;工程和数学(STEM);语言学习;社会科学
  • 5.全球高尔夫旅游市场报告(2025-2029年)

    [文化、体育和娱乐业] [2025-11-22]

    Golf tourism is a kind of special leisure tourism where people undertake trips or travel for the purpose of playing golf. The destination in golf tourism is a golf course. The main types of golf tourism are domestic and international, and both men and women avail of golf tourism services. Golf courses can attract more business guests by cooperating with tourism agencies

    关键词:高尔夫旅游;特殊;休闲旅游形式;旅行或游览
  • 6.轻量化IP载体撬动百亿市场,全链条布局构筑壁垒——IP衍生品行业研究之集换式卡牌

    [文化、体育和娱乐业] [2025-11-18]

    集换式卡牌以收集和交换卡牌为核心玩法,经由IP与消费者产生情感链接,为玩家提供多维度价值。集换式卡牌兼具观赏和收集、即时体验、社交、投资等多维度价值,相较于其他IP衍生品类,具备轻量便携,单价低的特点,通过集换机制进一步强化了其社交货币属性。目前以宝可梦为代表的TCG卡牌(2024年销售约14亿美元)和以球星卡为代表的收藏卡牌(Fanatics Collectibles 2024年收入达16亿美元)依托竞技和交易生态的构建成为全球两大主导品类。


    关键词:集换式卡牌;美国市场;中国市场;集换式卡牌产业链
  • 7.全球娱乐文化轻量级增长引擎 ——卡牌产业深度报告

    [文化、体育和娱乐业] [2025-11-18]

    卡牌是全球娱乐文化产业的“轻量级”增长引擎,以“符号化载体+规则化互动”为内核,横跨娱乐、收藏、文化三界。1)集换式卡牌融合规则化玩法、文化内容、社交属性及收藏属 性,以策略对抗为核心逻辑,依托丰富多元的玩法体系,形成“对战竞技+社交互动”的玩家生态。高粘性玩家生态赋予其情感层面的“社群价值”,而卡牌本身的战术价值与稀缺性,则赋予其功能层面的“实用与收藏价值”,二者共同构成了集换式卡牌区别于普通卡牌的独特价值逻辑。收藏卡牌聚焦稀缺性与艺术性价值,核心魅力根植于消费者对 IP 的情感认同,以体育球星卡、小马宝莉收藏卡为代表,通过限量发行、IP 情感绑定成为兼具情感寄托与资产属性的文化载体。2)IP 吸引力、社交认同感与悦己消费等多层次需求以及盲盒机制赋能,共同催生卡牌消费热潮。

    关键词:卡牌;中美日卡牌;商业模式
  • 8.全球水上运动器材市场报告(2025-2029年)

    [文化、体育和娱乐业,仪器仪表制造业] [2025-10-30]

    In-the-water sports equipment refers to sports gear designed specifically for use in aquatic activities, such as swimming, snorkeling, diving, and water polo. This equipment includes items like swim fins, snorkel, diving masks, wetsuits, swim caps, goggles, water polo balls, and more. These specialized tools are crucial for enhancing performance, safety, and overall enjoyment of water-based sports.

    关键词:水上运动器材;水上活动;设计的;运动装备
  • 9.全球赛马和体育博彩市场报告(2025-2029年)

    [文化、体育和娱乐业,金融业] [2025-10-29]

    Betting on horse racing and other sports is a form of gambling that involves placing a bet on the outcome of sports events. The major objective of betting on horse racing and other sports is to win money. Online and land-based or offline betting is majorly done on various sports events. Brokers and agents act as mediators between customers and bookmakers in the betting process. Betting services are available for various sports, including football (soccer), tennis, basketball, cricket, horse racing, and baseball, among others, at both the professional and non-professional levels. In countries that have relaxed regulations related to sports betting, bettors generally bet through sportsbooks or bookmakers. On the other hand, in countries where betting is illegal, bettors bet through privately run enterprises.

    关键词:赛马;体育博彩;赌博形式;赢钱;线上;线下;线下博彩;各种体育赛事
  • 10.全球博彩市场报告(2025-2029年)

    [金融业,文化、体育和娱乐业] [2025-10-27]

    Gambling involves wagering money or valuables on an event with an uncertain outcome, with the primary intent of winning additional money or goods. It encompasses activities like sports betting, casino games, poker, lottery, and horse racing.

    关键词:赌博;金钱或贵重物品;押注;赢取额外;金钱或物品
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