[文化、体育和娱乐业] [2017-02-13]
市场综述:上周上证综指、深证成指、创业板指涨跌幅分别为-0.60%、-0.47%、 -0.50%,传媒行业指数涨跌幅为-0.34%。细分到传媒细分子行业来看,各个子行业表现较大差异,其中人工智能涨幅最大,而网红经济指数跌幅最大。
[文化、体育和娱乐业] [2017-01-24]
个股方面,万家文化、印纪传媒、皖新传媒、巴士在线、文投控股分别上涨21.00%、8.68%、8.34%、5.86%和4.79%,涨幅居前;幸福蓝海、上海电影、盛天网络、广西广电、长城影视分别下跌14.88%、14.37%、11.91%、11.62%和10.34%,跌幅居前。
[文化、体育和娱乐业] [2017-01-24]
2016Q4 全部门店 RevPAR 达158 元,2015Q4 约149 元,同比+6.0%; 其中:直营门店、特许管理门店和特许经营门店分别提升5.2%、7.8%和6.0%,分别对应RevPAR 181 元、152 元、123 元。这一次与往常不同的是,特许管理门店的增幅更大
[文化、体育和娱乐业] [2017-01-24]
行业格局较分散与盈利模式较单一,健身+互联网值得期待:市场集中在一二线城市;目前主要靠预售卡与私教收入。对标海外市场,未来变现将会更加多元化。
[教育,信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2017-01-24]
Educational technology is a means to enrich the learning experience. To that end, digital classrooms make use of advanced technological learning aids (such as interactive whiteboards and 3D printing) to boost student interactivity and to enhance knowledge retention. As a result, educational institutions have increased their budgets to include more collaboration, assessment, and enterprise resource planning systems in their delivery methods. Standardization of curricula across regions along with increased Internet and broadband penetration are also propelling market growth. Many educational technology vendors have emerged to bolster the teaching and learning experience through their hardware and software solutions. We note that companies in this market have overcome complex regulatory hurdles (across geographies) to expand their market shares.
[文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2017-01-23]
In this kind of music, the user has access to soundtracks with the help of digital music content websites, generally on a monthly subscription and free-to-access mode. However, the user cannot store it either in physical or in digital form. Spotify is an example of such service. Some digital music content websites offer the option to download music, giving users the ownership of the soundtrack, even without prior streaming. Some users prefer to buy soundtracks in the form of CDs. Other services include iTunes, where the user can download the tracks post subscription payment.
[文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2017-01-23]
回顾A股传媒行业2016年表现,用苦不堪言实不为过:以29个中信一级2016年行业涨跌幅为标准,传媒行业以37.7%跌幅排名倒数第一。回顾2013-2015年,随着游戏、电影等行业高速增长,传媒行业经历了3年“牛市蜜月期” ,指数大幅跑赢指数。2016年,伴随着市场风险偏好下降和行业逐渐走向成熟,行业进入后泡沫时代。如何看待传媒互联网行业未来,2000年NASDAQ互联网泡沫( Dotcom)具有借鉴意义。
[文化、体育和娱乐业] [2017-01-23]
截止到 1 月 13 日周五收市,本周创业板指下降 3.31%,报 1899.94点;上证综指下降 0.83%,报 3112.76 点;传媒行业指数下降 2.87%,报 1174.85 点,领先创业板指 0.44 个百分点。五涨四美中,七只股票下跌,捷成股份周跌幅最大,跌幅为 5.07%。所有传媒公司中,海虹控股周涨幅最大,为 9.94%,其次为皖新传媒,周涨幅 8.34%,大地传媒排名靠前;本周下降的有 63 只股票,盛天网络降幅最大,周降幅为 11.91%。
[文化、体育和娱乐业] [2017-01-22]
纸媒行业发展形势严峻,在宏观环境影响及新媒体冲击的形势下,图书出版发行公司依靠教材教辅维持相对稳定的营收,而依赖广告收入的报刊则受到了较大冲击。传统纸媒努力寻求转型,与新媒体不断融合。一边是新媒体向传统媒体渗透;另一边传统媒体通过投资并购向新媒体寻求破局。我们认为在当前形势下,传统出版传媒公司拥有高现金、低负债、内容与渠道、政策与资源等多方面优势,转型升级将成为未来的主旋律。同时,国企改革障碍逐步扫除,未来将加速落地,为传统媒体注入新活力。
[文化、体育和娱乐业] [2017-01-22]
于观剧习惯改变、“一剧两星”政策、IP热、新媒体发展等多方面因素的综合作用,网剧日益火爆。《2016网络自制剧行业白皮书》 显示16年网络自制剧年产量达2079集,加上往年存量,整体市场规模突破5000集。16年网剧年产量在600部左右,网剧产量由14年的激增步入稳定,但播放量在迅速增加。相对于网剧发展早期的粗制滥造和小团队低成本,大制作、高预算的良心网剧逐渐增多,网剧进入2.0时代。