[文化、体育和娱乐业] [2025-11-22]
Golf tourism is a kind of special leisure tourism where people undertake trips or travel for the purpose of playing golf. The destination in golf tourism is a golf course. The main types of golf tourism are domestic and international, and both men and women avail of golf tourism services. Golf courses can attract more business guests by cooperating with tourism agencies
[文化、体育和娱乐业] [2025-11-18]
集换式卡牌以收集和交换卡牌为核心玩法,经由IP与消费者产生情感链接,为玩家提供多维度价值。集换式卡牌兼具观赏和收集、即时体验、社交、投资等多维度价值,相较于其他IP衍生品类,具备轻量便携,单价低的特点,通过集换机制进一步强化了其社交货币属性。目前以宝可梦为代表的TCG卡牌(2024年销售约14亿美元)和以球星卡为代表的收藏卡牌(Fanatics Collectibles 2024年收入达16亿美元)依托竞技和交易生态的构建成为全球两大主导品类。
[文化、体育和娱乐业] [2025-11-18]
卡牌是全球娱乐文化产业的“轻量级”增长引擎,以“符号化载体+规则化互动”为内核,横跨娱乐、收藏、文化三界。1)集换式卡牌融合规则化玩法、文化内容、社交属性及收藏属 性,以策略对抗为核心逻辑,依托丰富多元的玩法体系,形成“对战竞技+社交互动”的玩家生态。高粘性玩家生态赋予其情感层面的“社群价值”,而卡牌本身的战术价值与稀缺性,则赋予其功能层面的“实用与收藏价值”,二者共同构成了集换式卡牌区别于普通卡牌的独特价值逻辑。收藏卡牌聚焦稀缺性与艺术性价值,核心魅力根植于消费者对 IP 的情感认同,以体育球星卡、小马宝莉收藏卡为代表,通过限量发行、IP 情感绑定成为兼具情感寄托与资产属性的文化载体。2)IP 吸引力、社交认同感与悦己消费等多层次需求以及盲盒机制赋能,共同催生卡牌消费热潮。
[文化、体育和娱乐业,仪器仪表制造业] [2025-10-30]
In-the-water sports equipment refers to sports gear designed specifically for use in aquatic activities, such as swimming, snorkeling, diving, and water polo. This equipment includes items like swim fins, snorkel, diving masks, wetsuits, swim caps, goggles, water polo balls, and more. These specialized tools are crucial for enhancing performance, safety, and overall enjoyment of water-based sports.
[文化、体育和娱乐业,金融业] [2025-10-29]
Betting on horse racing and other sports is a form of gambling that involves placing a bet on the outcome of sports events. The major objective of betting on horse racing and other sports is to win money. Online and land-based or offline betting is majorly done on various sports events. Brokers and agents act as mediators between customers and bookmakers in the betting process. Betting services are available for various sports, including football (soccer), tennis, basketball, cricket, horse racing, and baseball, among others, at both the professional and non-professional levels. In countries that have relaxed regulations related to sports betting, bettors generally bet through sportsbooks or bookmakers. On the other hand, in countries where betting is illegal, bettors bet through privately run enterprises.
[金融业,文化、体育和娱乐业] [2025-10-27]
Gambling involves wagering money or valuables on an event with an uncertain outcome, with the primary intent of winning additional money or goods. It encompasses activities like sports betting, casino games, poker, lottery, and horse racing.
[文化、体育和娱乐业] [2025-10-22]
港股互联网:泛娱乐和健康收入利润均亮眼,即时零售竞争影响业绩,A股传媒:游戏最为亮眼,其余子行业平淡。港股:泛娱乐消费(游戏、音乐、演唱会)、互联网医疗和潮玩持续高景气,云计算收入加速;即时零售竞争加剧拖累交易平台利润。SW 传媒25Q2收入同比+2.6%,归母净利同比+19.7%,游戏营收同比+22.4%,连续5个季度收入增长加速,利润率为23Q2以来最好水平。
[文化、体育和娱乐业] [2025-10-21]
行业延续修复趋势,2025 年上半年行业营收同比增长,板块业绩加速分化。2025 年上半年,长江传媒互联网板块实现营收 2658 亿元,同比增长 4.17%;其中 2025Q2,传媒互联网板块实现营收 1351 亿元,同比增长 2.45%。盈利能力明显修复。2025 年上半年,长江传媒互联网板块实现归母净利润 252 亿元,同比增长 20.3%;其中 2025Q2,传媒互联网板块实现归母净利润 127 亿元,同比增长 15.3%,环比微增 2.6%。
[文化、体育和娱乐业] [2025-10-21]
行业基本面强势,A股游戏板块上半年营收同比增长22.8%,业绩已在拐点右侧,25H2及2026年有望持续上调业绩,后续将靠EPS预期修复继续驱动板块景气度提升。另外,板块估值仍处低位,涨幅空间大,配置上建议“高低搭配”。爆款游戏驱动下,板块近三个季度市场规模提升较大。我们认为,在当前宏观经济环境与AI提效的背景下,未来有望保持高增。
[文化、体育和娱乐业] [2025-10-21]
营收稳步增长,归母净利润增幅更加明显。2025H1传媒板块整体的营业收入2728.86亿元,同比增长2.91%,营收规模创同期新高,增速相比2024H1提升了1.29pct;归母净利润 222.74 亿元,同比增速由2024H1的-33.43%提升至38.08%。2025Q2传媒板块单季度营业收入1386.90亿元,同比增加1.32%,归母净利润112.64 亿元,同比增加32.62%。