[信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2026-02-11]
Global Executive Education Program Market Report 2025
[文化、体育和娱乐业] [2026-02-10]
板块回顾:板块跑赢指数,游戏领涨,eps 驱动行情2025 年传媒板块上涨 24.75%,跑赢大盘,位列申万 31 个子行业的第 8 位,其中游戏上涨 60.67%领跑板块。前三季度行业营收增长5.92%,利润端增长 37.12%,eps 驱动板块行情。当前行业估值处于近三年估值 47%分位水平,游戏及影视院线板块估值具备吸引力。
[信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2026-02-10]
AI正在重塑入口形态到底层流量分布,产业链价值分布有望重构。1)AI正在重塑用户入口形态,从搜索引擎到APP内信息检索再到“千问”为代表的超级APP,用户获取信息的交互形态正在发生巨变;2)入口形态变化正在引发互联网流量分发机制的底层革命,传统的搜索引擎(SEO)时代正在终结、生成式引擎优化(GEO)时代正式开启;3)过去用户的搜索行为依赖“关键词匹配—点击链接—自行筛选”,而现在的AI搜索以自然语言为核心,用户只需提出问题,系统便能自动理解意图、聚合信息并生成唯一的结构化答案 。这种交互路径的缩短直接导致了“零点击”(Zero Click)趋势的常态化——用户停留在AI对话界面即可满足需求,不再需要跳转至原始网页 ;4)这一变革催生了GEO(生成式引擎优化)的兴起,其本质是不再追求搜索排名,而是通过优化数据的结构化和权威性,争夺AI模型的“被引用率”和“答案占有率”。流量分发逻辑的改变,使得传统投放中介价值被压缩,而高质量内容源头的价值被放大。
[文化、体育和娱乐业] [2026-02-10]
2025 年 12 月份共 8 款新重点手游上线。8 款上线的重点新游分别是:胖布丁游戏《巨匠眼》(12 月 16 日)、网易游戏《天下:万象》(12 月 17 日)、bilibili 游戏《嘟嘟脸恶作剧》(12 月 18 日)、雷霆游戏《九牧之野》(12 月 18 日)、bilibili 游戏《魔法工艺》(12 月22 日)、灵犀互娱《仙境传说:重生》(12 月 25 日)、电魂网络《幻灵召唤师》(12 月 25 日)、巨人网络《名将杀》(12 月 29 日)。
[文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2025-12-26]
The global LLMs in education market encompasses the provision of artificial intelligence technologies, including software platforms, application programming interfaces, and integrated solutions designed to leverage the capabilities of LLMs (large language models) for educational purposes. These models function by utilizing deep learning algorithms trained on massive datasets to understand, generate, and manipulate human language. Primary applications span personalized tutoring systems that adapt to student progress, automated content creation for curricula, intelligent grading and feedback mechanisms, and sophisticated research assistants for higher education. Key advantages include the ability to deliver scalable, individualized learning experiences and to automate administrative workloads for educators. In the current market landscape, LLMs represent a transformative technology, poised to enhance pedagogical methods, improve learning outcomes, and drive operational efficiencies across K-12, university, and corporate training environments.
[文化、体育和娱乐业] [2025-12-26]
The market by value in this report is defined as the revenues that enterprises gain from goods and/or services sold within the specified market and geography. • The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
[文化、体育和娱乐业] [2025-12-09]
2025 年前三季度传统媒体中图书销售整体呈现负增长,实体店、平台电商以及垂直及其他电商持续低迷,2025 年以来新媒体用户规模持续扩大,微短剧数量与质量双升,游戏行业市 场规模保持增长态势,上半年用户规模创历史新高。随着数字化技术的普及和用户习惯的改变, 媒体行业的需求结构正经历深度重塑,市场格局呈现“流量向巨头集中、传统媒体转型求生” 的竞争态势。信用评级方面,媒体行业发债主体集中在传统媒体细分行业,级别以 AAA 为主,2025 年三季度,AAA 级别主体发行规模同比有所增加,无担保债券发行信用利差(平均数)环比小幅上升。随着一系列推动媒体行业健康发展的政策陆续出台,2025 年前三季度,媒体行业整体平稳运行,同时 AI 技术逐步赋能媒体生产与传播。展望 2025 年全年,媒体行业处于出清修复阶段。
[文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2025-12-04]
The global AI in learning and development market encompasses the spectrum of technologies, platforms, and services that utilize artificial intelligence to transform corporate training and employee upskilling.
[文化、体育和娱乐业] [2025-11-28]
游戏行业政策端积极、新品表现亮眼,我们对游戏行业整体乐观。1)关注优秀产品储备,推荐业绩稳健增长的恺英网络、巨人网络、吉比特、三七互娱,推荐具备业绩反转能力的完美世界,相关标的星辉娱乐。2)海外布局积极的公司,推荐神州泰岳,相关标的 ST 华通、冰川网络、宝通科技。3)AI 布局积极,存在业务创新可能性 的公司,推荐姚记科技、浙数文化,相关标的顺网科技、盛天网络。
[文化、体育和娱乐业,金融业] [2025-11-25]
A lottery is a legal form of gambling, which involves randomly drawing numbers to award a prize. Lotteries have different levels of acceptance across the globe, with some governments banning lotteries while some endorse lotteries at the state as well as national levels. Hence, it is a common phenomenon to find regulations around managing a lottery and the means of drawing a lottery. However, the popularity of lotteries has increased due to the growing prize amounts as well as rising awareness due to marketing techniques used by companies. The introduction of new games as well as lotteries at different price points, is making them affordable.