[文化、体育和娱乐业] [2025-02-23]
The gaming market is defined as a running of gaming applications known as electronic games or video games on game consoles, such as Xbox and PlayStations, personal computers (PCs), or mobile devices. The market includes console gaming, mobile gaming, and PC gaming
[文化、体育和娱乐业] [2025-02-22]
Fantasy sports are online gaming platforms where the participants draft virtual teams of real professional sports players. The users of fantasy sports compete against the fantasy teams of other people throughout the entire sports league or season. The user who scores the maximum points wins money based on the performance of the real professional sports players.
[文化、体育和娱乐业] [2025-02-22]
Fantasy sports are online gaming platforms where the participants draft virtual teams of real professional sports players. The users of fantasy sports compete against the fantasy teams of other people throughout the entire sports league or season. The user who scores the maximum points wins money based on the performance of the real professional sports players.
[文化、体育和娱乐业] [2025-02-22]
A public gathering of people for a specific reason at a set time and location is referred to as an event. Events can be staged for celebratory, entertainment, or charitable purposes, as well as to boost corporate profitability. The most well-liked events include trade fairs, product launches, music and art performances, sporting events, conferences and exhibitions, corporate events, and seminars.
[信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2025-02-18]
集换式卡牌为近年爆火的新消费 IP 衍生品赛道。与其他 IP 衍生品相比,集换式卡牌具有低价 高频、具备游戏和投资属性、重渠道等特点。其核心竞争力体现在 IP 储备与运营、独特玩法设 计与赛事运营、广泛的渠道布局、活跃的二级市场交易等方面。未来,实体卡牌有望与数字游 戏联动,同时卡牌出海拓展国际市场,以及国潮卡牌的兴起,这些将为卡牌市场带来新的增长 空间。建议关注卡牌全产业链布局的行业龙头公司,或在 IP、渠道等关键环节具备卡位优势的 相关公司。
[文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2025-02-18]
行情回顾与估值表现:2025 年 1 月传媒板块上涨 0.20%,同期沪 深 300、上证指数、创业板指分别下跌 2.99%、3.02%、3.63%, 传媒板块分别跑赢 3.19pct、3.22pct、3.83pct。在 1 月全行业涨跌 幅排名中,传媒板块排在第 4 名。
[文化、体育和娱乐业] [2025-02-11]
中国反垄断监管机构正在调查苹果公司的政策和应用商店费用。据中关村在线报道,国家市场监督管理总局正在审查苹果的政策
[文化、体育和娱乐业] [2025-02-11]
[文化、体育和娱乐业] [2025-02-11]
传媒行业兼具科技与消费属性,2024年以防御为主,2025年有望在 AI技术升级、IP消费潮流迭代、TikTok北美市场发展的驱动之下拥有更强的业绩与股价表现。
[文化、体育和娱乐业] [2025-02-11]
2025年中国春节档分账票房85.49亿(不含服务费),在较高的基数之上同比增加6.64%,录得中国春节档影史第一高。