[文化、体育和娱乐业] [2020-01-18]
从用户储蓄来看,2018年中国居民人均可支配收入达到28228元人民币,同比增长8.67%,消费者购买力提升。同时,消费者又更加重视理性消费,重视“时间性价比”,选择更聪明的消费。提供价格相同,但是产品选择更丰富,品质更高的旅游产品更能获得当前消费者的青睐。
[文化、体育和娱乐业] [2020-01-17]
目前云游戏正处于正式大面积投入市场前的探索期,商业模式与用户体验尚不是十分清晰明了。但是在5G技术、玩家认知能力、政策倾斜以及各大游戏厂商不断钻研的影响之下,市场整体发展环境向好。
[文化、体育和娱乐业] [2020-01-16]
[住宿和餐饮业,文化、体育和娱乐业] [2020-01-16]
[文化、体育和娱乐业] [2020-01-15]
[文化、体育和娱乐业,房地产业] [2020-01-14]
[文化、体育和娱乐业] [2020-01-14]
[文化、体育和娱乐业] [2020-01-14]
[金融业,文化、体育和娱乐业] [2020-01-12]
Theme park can be defined as an outdoor attraction which combines rides, shows, and attraction. It is also designed around a group of themes or central themes, which also charges a pay-one-price admission fee to visitor. Theme park as an aggregation of themed attraction includes retail shops, foodservices, shows, costumed personnel, architecture, rides, and landscape. Theme parks are also examples of highly developed, man modified, capital intensive, and user-oriented recreational environments. It is a destination in its own, which combines food & beverages, shops, and entertainment.
[文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2020-01-12]
In sports management, software has become a key differentiator to gain a competitive advantage for the stakeholders in the sports industry. Hence, many sports associations, clubs, and their coaches have been adopting the all-in-one integrated software solution driving the growth of the global sports management software market. Furthermore, companies in the global sports management software market are providing customized modules of the sports management software and pay as you go model in cloud deployment, which is driving the growth of the market. In the study, the technological aspects, along with the market trends, have been analyzed covering the use of sports management software across various applications.