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所属行业:文化、体育和娱乐业

  • 2581.传媒行业:PB-ROE框架确认底部,5G创新成为行情核心因子-2020年投资策略

    [文化、体育和娱乐业] [2019-12-28]

    盈利能力和 PB 修复为行业 19 年主线,当前价格或仍未反映 5G 新技术周期溢价。行业分析框架:短期 PB 估值波动,长期取决于 ROE,传媒公司 ROE 多与净利率相关。长周期中需求端受限于人均收入和消费人口结构,供给侧变化主要是技术周期迭代和监管政策。

    关键词:传媒行业;PB-ROE框架;5G创新;投资分析
  • 2582.传媒行业:2020中国数字营销增速放缓至14%看视频与OTT端增长-深度报告

    [文化、体育和娱乐业] [2019-12-28]

    2020 年中国数字营销趋势:AdMaster 等数据显示 2020 年中国数字营销增速放缓,广告主的数字营销预算平均增长 14%(其中,广告主在移动端投入占比 75%,PC 端预算增加为 9%)。 

    关键词:传媒行业;2020;中国;数字营销;行业分析
  • 2583.科技行业:常态化增长彰显变现之道-2020年线上娱乐行业展望

    [文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2019-12-27]

    2019年中国游戏市场版号审批重启后呈现稳步恢复态势,我们观察到游戏市场收入增速基本上是用户和 ARPU 的贡献各半。随着行业监管趋严,国内新游戏冲榜上量难度继续增加,大量玩家聚集在小部分头部产品中,头部游戏生命周期继续延长。 

    关键词:科技行业;线上娱乐;2020;行业分析
  • 2584.互联网与传媒行业:游戏与信息革命,不问来处,何知前路?-云游戏深度研究报告

    [信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2019-12-27]

    为游戏产品和行业“正名”:“玩物”并不“丧志”,在信息革命的历史上,游戏为 CPU/GPU 创造了庞大的民用需求,推动了摩尔定律的前进不理解科技产生的历史路径与推动因素,就难以对科技未来的发展做出前瞻和“模糊的正确”的判断。

    关键词:互联网与传媒行业;云游戏;行业热点;市场分析
  • 2585.全球探险旅游市场(2019-2026年)

    [文化、体育和娱乐业,金融业] [2019-12-27]

    The report on the global adventure tourism market presents a detailed analysis of the trends, future estimations, and thorough study of the market based on type, activity, type of travelers, age group, sales channel, and geography. Adventure tourism involves exploration or travel to remote areas, and includes activities such as mountaineering expeditions, trekking, bungee jumping, rafting, and rock climbing. The market is analyzed based on four regions into North America, Europe, Asia-Pacific, and LAMEA to understand its regional trends. The report highlights the drivers, restraints, opportunities, and growth strategies adopted by the key players to understand the dynamics and potential of the market.

    关键词:全球冒险旅游市场;活动;旅行者类型;年龄段;销售渠道;地理位置;深入研究;登山探险;徒步旅行;蹦极跳;漂流和攀岩
  • 2586.文投控股入驻万达电影告吹 特殊资金“返还"引监管问询

    [文化、体育和娱乐业] [2019-12-26]

    关键词:文投控股;万达电影;监管;股东
  • 2587.资本摁下暂停键 今年影视公司注销3000家

    [文化、体育和娱乐业] [2019-12-26]

    关键词:资本;影视公司;注销;
  • 2588.欧洲滑雪装备和设备市场-增长,趋势和预测(2019-2024年)

    [文化、体育和娱乐业,其他制造业,专用设备制造业] [2019-12-26]

    The Europe ski gear and equipment market was valued at USD 1,011.91 million in 2018, and it is projected to reach USD 1,141.66 million by 2024, registering a CAGR of 2.06% during the period 2019-2024 (henceforth, referred to as ‘the forecast period’). The growth of tourism sector specifically during the winter is poised to act as a favorable factor, following a strong participation from the baby boomers' segment. Apart from this, the fusion of gadget in skiing and snowboarding with respect to a strong inclination toward technological innovation and implementation is expected to boost the market for ski equipment and gears.

    关键词:欧洲滑雪装备市场;复合年增长率;婴儿潮一代的大力参与;旅游业的增长;有望成为;有利因素;小工具;滑雪和单板滑雪;融合;技术创新和实施;强烈倾向;促进滑雪设备和齿轮
  • 2589.亚太团体旅游市场(2019-2030年)

    [金融业,文化、体育和娱乐业] [2019-12-25]

    The report on the Asia-Pacific group travel market presents a detailed analysis of the trends, future estimations, and thorough study of the market.Group travel refers to the people travelling together in a group of two or more than two. Reservations for group travelers are often booked together during the course of their travel, which includes logistics, accommodation, and travelling. Moreover, traveling in a group is relatively more economical than traveling solo, as the costs incurred in meals, transits, activities, and accommodations are shared between the groups. The Asia-Pacific market is analyzed across 12 countries to understand its regional trends. The report highlights the drivers, restraints, opportunities, and growth strategies adopted by the key players to understand the dynamics and potential of the market

    关键词:亚太地区团体旅行市场;深入研究;后勤;住宿和旅行;更经济;伙食;交通;活动;住宿所产生的费用
  • 2590.全球第一IP星球大战 中国市场失灵

    [文化、体育和娱乐业] [2019-12-24]

    关键词:星球大战;中国市场;电影特效;
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