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全球视频游戏广告市场报告(2016-2020年)
Global Video Games Advertising Market 2016-2020
Native advertising is changing the way video game advertising is consumed. These advertisements provide the gamer a real-life experience and enable them to connect with the games.Social media advertisements for video games are gaining popularity because of the growing prominence of social games, where gamers compete with friends. This technique also allows advertisers to target their audience efficiently.One of the major challenges in the video game advertising market is the increasing use of ad-blocks. The use of ad-blocks is predominant on mobile device-based games, where the gamers are frequently interrupted by ads.This report covers the present scenario and the growth prospects of the global video game advertising market for the period 2016-2020. To calculate the market size, the report considers the revenue generated from the sale of advertisements through video games. The report discusses the primary market growth drivers and the challenges faced by vendors and the market as a whole and provides an overview of the key trends emerging in the market. It also presents the vendor landscape of the top five vendors in the market along with listing the other prominent vendors in the market.
PART 01: Executive summary 6
Highlights 6
PART 02: Scope of the report 7
Market overview 7
Definitions 7
Base year and forecast period 8
Vendor segmentation 8
PART 03: Market research methodology 9
Research methodology 9
Economic indicators 9
PART 04: Introduction 10
Key market highlights 10
PART 05: Market landscape 12
Market overview 12
Market size and forecast 12
Five forces analysis 14
PART 06: Market segmentation by type 15
Global video game advertising market by type 15
Global interstitial video game advertising market 17
Global reward-based video game advertising market 19
Global banner video game advertising market 21
Global native video game advertising market 22
Global video game advertising market attractiveness by
type 23
Segment comparison analysis 24
PART 07: Market segmentation by genre 26
Global video game advertising market by genre 26
Global action video game advertising market 28
Global FPS video game advertising market 30
Global sports video game advertising market 31
Global role-playing video game advertising market 33
Global video game advertising market attractiveness by
genre 34
Segment comparison analysis 35
PART 08: Geographical segmentation 37
Global video game advertising market by geography 37
Video game advertising market in APAC 39
Video game advertising market in Americas 40
Video game advertising market in EMEA 42
Video game advertising market attractiveness by
geography 43
Segment comparison analysis 44
PART 09: Key leading countries 46
Key leading countries in video game advertising
market 46
PART 10: Market drivers 47
Effective communication of information 47
Growing popularity of e-sports 47
Improved measurement standards 48
PART 11: Impact of drivers 49
PART 12: Market challenges 50
High adoption of ad-blocks 50
Piracy in video games 50
Heterogeneous audience 50
PART 13: Impact of drivers and challenges 52
PART 14: Market trends 53
New environment for testing products 53
Social media advertising for video games 53
Increased female participation 53
PART 15: Vendor landscape 55
Competitive scenario 55
Key Vendors 55
Other prominent vendors 58
PART 16: Explore Technavio 60