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所属行业:文化、体育和娱乐业

  • 231.推动文化产业高质量发展

    [文化、体育和娱乐业] [2023-12-07]

    关键词:文化产业;高质量发展;文化体制改革
  • 232.重庆发现纪年明确的西汉早期墓葬 出土珍贵文物600余

    [文化、体育和娱乐业] [2023-12-07]

    关键词:重庆;西汉墓葬;珍贵文物;
  • 233.全球新闻油墨预测(2024-2029年)

    [石油加工、炼焦和核燃料加工业,文化、体育和娱乐业,印刷和记录媒介复制业] [2023-11-30]

    Material Type: News inks Industry: Printing ink manufacturing

    关键词:材料类型;新闻油墨;所属行业;印刷油墨制造
  • 234.全球电影剧集视觉特效市场展望预测(2023-2028年)

    [文化、体育和娱乐业] [2023-11-30]

    Globalization and growth in the VFX industry have led to global interconnectivity. Due to the continuous development in VFX technology, growth in streaming content, and episodic fare becoming more cinematic based on quality, there is a high-quality VFX in film and series content. There is an increasing demand for VFX artists due to the surging film & episodic VFX content and the gradual ascension of AR and VR. Thus, all these factors increased the demand for skilled artists and the work of VFX studios in Vancouver, London, and Mumbai. Moreover, financial incentives in several locations have helped to globalize the VFX industry.

    关键词:视觉特效行业;全球化;视觉特效技术;不断发展;流媒体内容的增长;视觉特效
  • 235.全球棋盘游戏市场展望预测(2023-2028年)

    [文化、体育和娱乐业] [2023-11-29]

    Board games are tabletop games that typically involve players moving pieces around a board to achieve a specific objective or goal. These games often incorporate elements of strategy, luck, and social interaction, and can be enjoyed by players of all ages. Some popular examples of board games include Chess, Monopoly, Scrabble, and Settlers of Catan. These games have been played for centuries and continue to be a popular form of entertainment and social activity today. These games are known to enhance science, technology, engineering, and math (STEM) skills and act as a tool to provide knowledge and learning experiences to people of every age. These games require active participation from individual players and are quite engrossing. Also, board games can reduce stress, strengthen relationships, and offer entertainment.

    关键词:棋盘游戏;桌面游戏;棋盘游戏;国际象棋;大富翁;拼字游戏;娱乐和社交活动形式
  • 236.全球交通媒体市场展望预测报告(2023-2028年)

    [信息传输、软件和信息技术服务业,文化、体育和娱乐业,金融业] [2023-11-28]

    The transport media is a medical device and essential buffered solution containing peptones, carbohydrates, and other nutrients, excluding growth factors designed and developed for infectious microorganism specimen collection, transport, preservation, and analysis. Transport media solutions preserve the viability of viruses, bacteria, and other microbes during transport without allowing them to multiply in a secure bio-environment. There are types of transport media developed for infectious disease diagnosis.

    关键词:传输介质;医疗设备;缓冲溶液;其他营养素;制造的生长因子;感染性;微生物标本采集;运输;保存
  • 237.全球桌面游戏市场展望预测报告(2023-2028年)

    [文化、体育和娱乐业,金融业] [2023-11-28]

    The tabletop games market is diverse, with a variety of tabletop games available both for kids and adults as well as families & gatherings. The market offers huge potential owing to the increased adoption of tabletop games across countries. The global tabletop games market is bifurcated into six segments, namely, board games, card games, dice games, miniature games, tabletop RPG games, tile-based games, and other tabletop games. Based on themes, the global tabletop games market is divided into educational, strategy and war, fantasy, sports, historical, and others. Tabletop games are normally sold via two prime modes, i.e., offline and online.

    关键词:桌游市场;多元化;儿童和成人;家庭和聚会;市场潜力巨大
  • 238.全球股票音乐市场展望预测报告(2023-2028年)

    [文化、体育和娱乐业,金融业] [2023-11-28]

    Revolutionary technology has brought about digital globalization, enabling businesses and brands to go beyond cultural, language, and geographic boundaries to communicate with customers and market their products and services. Until globalization, being locally relevant was not a requirement, thereby hedging communication. However, cross-border flows in this complex, digitally connected economy have led to the need for more participation in communication, information, searches, and commerce. SMEs are becoming micro-multinationals using platforms such as Facebook, Amazon, Alibaba, and eBay. Individuals have also become ingrained in the process of globalization by using digital platforms, developing international connections, and participating in e-commerce.

    关键词:革命性;数字全球化;品牌超越文化;语言和地理界限;产品和服务;数字化互联;跨境流动;通信信息
  • 239.第二批大模型备案落地,昆仑万维、有道等在列

    [文化、体育和娱乐业] [2023-11-27]

    中国第二批大模型通过备案落地。根据钛媒体,11 月 4 日昆仑万维“天工”大模型、 知乎“知海图 AI”模型、金山办公“WPS AI”、好未来“MathGPT”大模型、面壁智能 “面壁露卡 Luca”、月之暗面“moonshot”、美团等多家公司的大模型产品通过备案,可以面向全社会开放服务。目前面壁智能、网易有道、昆仑万维已经官宣了此消息。今年 8 月 15 日正式施行的《生成式人工智能服务管理暂行办法》,加上首批的 10 余个大模型,目前国内有超过 20 个大模型获得审批。随着更多大模型获批,预计国内将有更多 AI 应用从概念到产品化、商业化阶段。

    关键词:第二批大模型; AI;昆仑万维
  • 240.2023年中国实时音视频应用系列报告

    [文化、体育和娱乐业] [2023-11-27]

    政府级客户对信息安全性提出较高要求且价格敏感度较低,主要采用传统视频会议 解决方案;企业级客户注重办公协同和产品性价比,主要采用新型视频会议。在建设运营成本影响下,非涉密型政府客户转向使用新型视频会议,新型视频会议解决方案从通用解决方案向场景化和定制化的行业解决方案发展。

    关键词:实时音视频;视频会议;RTC视频会议
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