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所属行业:文化、体育和娱乐业

  • 2061.颜值救不了实体书店 方所还能引领潮流吗

    [文化、体育和娱乐业] [2020-09-30]

    关键词:实体书店;方所;
  • 2062.大埃及博物馆延期至明年开幕 镇馆之宝是图坦卡蒙全部陪葬品

    [文化、体育和娱乐业] [2020-09-29]

    关键词:大埃及博物馆;镇馆之宝;图坦卡蒙;陪葬品;
  • 2063.国家多次发文促进新消费 传统行业直播生产线谋转型

    [文化、体育和娱乐业] [2020-09-29]

    关键词:国家;新消费;传统行业;直播;
  • 2064.全球水上运动装备市场报告(2020-2027年)

    [仪器仪表制造业,专用设备制造业,文化、体育和娱乐业] [2020-09-29]

    Water sports gear is one of the most integral parts of water sports. It is used as a wearable product that provides safety as well as increases efficiency in performing water sport activities such as snorkeling, rafting, diving, swimming, knee boarding, and others. The global water sports gear market is analyzed on the basis of its prospect and future growth rate. The report highlights numerous factors that influence the growth of the water sports gear market. These include market forecast, drivers, restraints, opportunities, and role of different key players operating in the market. The water sports equipment market is segmented on the basis of product type, age group, distribution channel, and region. By product type, it is classified into watersports clothes, swim fins, swim mask & goggles, buoyancy control device (BCD), watches, life jackets, safety helmets, and others. By age group, it is divided into kids, adults, and geriatric. Based on distribution channel, the market is segregated into specialty store, franchise store, online store, supermarket/hypermarket, and others. Region wise, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (Germany, France, the UK, Italy, Spain, and rest of Europe), Asia-Pacific (China, India, Australia, Japan, South Korea, and rest of Asia-Pacific), and LAMEA (Latin America, the Middle East, and Africa).

    关键词:水上运动装备;可穿戴产品;提高安全性
  • 2065.北京环球度假区项目主体结构已封顶预计年内完工

    [文化、体育和娱乐业,建筑业] [2020-09-28]

    关键词:北京;环球度假区;主体结构;
  • 2066.2020澳门光影节开幕欢迎旅客重临澳门

    [文化、体育和娱乐业] [2020-09-28]

    关键词:澳门光影节;旅客;澳门;
  • 2067.全球足球市场-增长,趋势和预测(2020-2025年)

    [文化、体育和娱乐业] [2020-09-27]

    Football is the most popular sport in the world and people of all age groups like it. Kids, right from the age of 2-3, are showing interest in the sport. Parents buy footballs of size 1 and 2 for children to create interest in playing, which, in turn, promotes their physical growth. Football is further popular in schools, and the children are made to actively participate in sports, as it contributes to their physical growth and gives them a sense of relief from their studies. This active par ticipation in schools is inflating the demand for football among this age group, which correspondingly drives the football market. The spor t requires a good amount of physical work in the form of running, thereby enhancing stamina levels. It also keeps the body strong, flexible, and in shape. Therefore, being a complete workout package, the game is becoming popular among young athletes, cricketers, and runners. They are playing football as a part of their fitness routine as an alternate sport. With the rising empowerment of women, several women football clubs are being introduced, in Europe and other regions, to train and impart skills for individuals to play professionally. Additionally, with the provision of considerable sponsorships for the cause, women clubs are becoming a professional platform, where teams are formed and compete at different levels in leagues and competitions, benefitting the sponsors and the players.

    关键词:足球;健身运动;女子足球俱乐部
  • 2068.传播与文化行业:“开放世界手游”浪潮已至,原神首浪袭来

    [文化、体育和娱乐业] [2020-09-26]

    开放世界手游研发需美术之“形”与玩法之“意”有机融合,形意结合方能成就开放世界手游。《原神》领衔“开放世界手游”浪潮,预期将提高开放世界游戏热度。

    关键词:传播与文化行业;手游;投资策略
  • 2069.2020移动阅读行业研究报告

    [文化、体育和娱乐业] [2020-09-26]

    近一年,移动阅读用户数量增长疲软,用户使用时长趋于饱和,头部市场为BATT瓜分,免费模式与付费模式之争进入尾声。


    关键词:移动阅读;研究报告;头部市场
  • 2070.传媒行业:游戏景气度依旧,影视迎反弹,营销出现分化-2020H1中报总结

    [文化、体育和娱乐业] [2020-09-26]

    传媒行业相关上市公司均已完成了中报的披露,我们对传媒板块的中报进行了梳理和分析。在剔除ST 股、*ST 股的后,选取了传媒行业的128家上市公司作为参考标的,包括广播电视、广告营销、图书出版、游戏、影视、互联网共六个子板块。我们认为,下半年应继续关注游戏、影视和营销细分板块的投资机会。

    关键词:传媒行业;影视;营销
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