[文化、体育和娱乐业] [2018-03-05]
[信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2018-03-03]
得益于头部游戏的火爆,2017年移动电竞游戏收入快速增长带动整体市场规模的飞速上升。另一方面,相关移动电竞赛事以及移动电竞衍生内容的市场规模则相对较小。
[文化、体育和娱乐业] [2018-03-03]
截至 2018 年 2 月 23 日, 新三板挂牌文娱行业共有公司 228 家,待挂牌公司 3 家,已进行做市转让的企业为 23 家,做市文娱公司数量占新三板文娱行业(228 家)的 10.09%,而做市文娱企业总市值(58.54 亿元)占所有挂牌文娱企业总市值(1010.32亿元)的 5.79%。
[文化、体育和娱乐业] [2018-02-27]
[文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2018-02-27]
The education technology market can be broadly categorized into two segments, i.e., technological architecture and collaborative tools. The technological architecture comprises hardware, software, and services. The hardware segment consists of interactive whiteboards, interactive displays, educational PCs, and projectors. The software segment constitutes document management systems, classroom management systems, classroom collaboration systems, student information systems (SIS), classroom assessment scoring systems, student response systems, learning content management systems (LCMS), and learning management systems (LMS). Software services include digital interactive resources of imparting knowledge to students, such as digital text, graphics, and audio-visual aids. Collaborative tools are supporting tools that help in the enhanced coherent use of technology.
[信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2018-02-26]
The education technology market can be broadly categorized into two segments, i.e. technological architecture and collaborative tools. Technological architecture comprises hardware, software, and services. The hardware segment consists of interactive whiteboards, interactive displays, educational PCs, and projectors. The software segment constitutes document management systems, classroom management systems, classroom collaboration systems, student information systems, classroom assessment scoring systems, student response systems, learning content management systems (LCMS), and learning management systems (LMS). Software services include digital interactive resources of imparting knowledge to students such as digital text, graphics, and audio-visual aids. Collaborative tools are supporting tools, which help in the enhanced coherent use of technology.
[文化、体育和娱乐业] [2018-02-24]
[文化、体育和娱乐业] [2018-02-24]
[文化、体育和娱乐业] [2018-02-23]
[金融业,文化、体育和娱乐业] [2018-02-23]