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找到报告 4911 篇 当前为第 403 页 共 492

所属行业:文化、体育和娱乐业

  • 4021.文化传媒行业:中报数据印证手游高景气,继续关注业绩高增的龙头公司-周报

    [文化、体育和娱乐业] [2017-09-01]

    中报数据印证手游高景气,继续关注业绩高增的龙头公司。目前中报披露已接近完毕,从业绩表现来看,游戏板块仍是传媒行业中最为亮眼的子版块。具体来看,已披露中报的26 家游戏公司全部实现中期盈利,其中20 家盈利同比增长,12 家同比增速超过50%。我们认为,手游高景气仍将延续,龙头公司更为受益。


    关键词:文化传媒;手游;龙头公司
  • 4022.全球电子竞技市场战略评估和预测市场报告——2021年

    [文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2017-08-30]

    Esports is also called electronics sports competitive video gaming or pro-gaming or professional video gaming. It is a form of mind sports where players contest in video gaming competition in game arenas and eSports tournaments organized on a mass level. In general, eSports is an organized competition between professional gamers. These competitions are multiplayer in nature. RTS, FPS, and MOBA games are some of the common video game genres played in eSports tournaments worldwide. Esports are broadcasted live worldwide on streaming platforms such as Twitch and YouTube, and sponsors and advertisers use this platform to promote themselves in front of a mass audience.

    Players participating in eSports tournaments contest for prize money. Sometimes, the game publishing companies and eSports leagues hire professional gamers and provide them with salaries to promote the league. Esports tournaments are organized both, online and offline.

    For the purpose of arriving at market size, the study considers those eSports tournaments:Where prize money is above $5,000.The report only considers those countries where the total number of eSports tournaments organized crossed 10. Further, game publishers are considered as major vendors in the report.

    关键词:电子竞技;电子竞技体育视频游戏;职业游戏;专业视频游戏
  • 4023.全球游戏市场战略评估和预测报告(2017-2022年)

    [信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2017-08-30]

    The report considers the present scenario of the global board games market and its strategic assessment for the period 2017–2022. It includes a detailed study of various market growth drivers, trends, and restraints and profiles the leading four vendors in the market. To calculate the market size, the report considers the revenue generated from retail sales of board games across the geographies.

    关键词:游戏;应用程序;棋类游戏;棋盘游戏
  • 4024.全球物理知识产权市场报告(2017-2021年)

    [卫生和社会工作,科学研究和技术服务业,文化、体育和娱乐业] [2017-08-30]

    Semiconductor intellectual properties (SIPs) are considered to be the building blocks or reusable design core components of chip design layout, which are either created by the users for their own use and/or licensed to other users. Physical IPs are referred as the design of building blocks used in the development of SoCs. Physical IPs, which include analog and mixed signal, memory cells, wired interface, wireless interface, and physical library accounted for a revenue share of 32.05% in the global semiconductor IP market.

    关键词:半导体知识产权(SIPs);重用设计;核心部件;芯片设计布局; 用户自己使用;向其他用户许可;物理IP;系统级芯片
  • 4025.休闲服务行业:欧洲旅游市场逐渐复苏,酒店板块经营强者恒强-周报

    [文化、体育和娱乐业] [2017-08-29]

    2017 上半年国内游客量维持稳健增长,欧洲旅游市场逐渐复苏。根据国家旅游局数据中心发布的数据,今年上半年,我国国内实现旅游人数25.37 亿人次,同比增13.5%;国内实现旅游收入2.17 万亿元,同比增15.8%。国内游客量和旅游收入均实现了持续稳健增长,侧面体现出居民强劲的旅游消费需求和能力。入境游方面,上半年实现入境游客量6950万人次。同比增2.4%,实现国际旅游收入601 亿美元,同比增4.3%,入境游游客量和入境消费收入逐渐复苏并恢复至小幅增长。


    关键词:休闲;服务;旅游;酒店
  • 4026.体育行业:海外俱乐部收购样本研究之南安普顿-深度研究

    [文化、体育和娱乐业] [2017-08-29]

    8 月15 日,南安普顿俱乐部官方公告,俱乐部股东Katharina Liebherr 家族为俱乐部引入了新的合作伙伴,正式与高继胜家族建立了合作关系。根据报道,高继胜个人以2 亿英镑收购了南安普顿80%的股权,成为了球队新的老板。


    关键词:体育;海外俱乐部;收购
  • 4027.全球电影院市场报告(2017-2021年)

    [文化、体育和娱乐业] [2017-08-29]

    Movie theaters use digital technology to distribute or project motion pictures. They use digital projectors instead of conventional film projectors to project digital movies. Movie theaters are also being used for cinema advertising and promotional activities. The growth of the global movie theater market is mainly driven by the rising demand for high-quality movies.

    关键词:电影院;数字技术分发;投影电影;数字投影机;全球电影市场;增长;需求的增长;高品质的电影
  • 4028.全民K歌之miniKTV报告

    [文化、体育和娱乐业] [2017-08-28]

    迷你KTV自2016年开始迅速发展,已经掀起全民K歌之风,有望成为王者荣耀之后最强娱乐炸弹。资本市场上,迷你KTV已成为新风口,2017年资本继续涌入,龙头公司“友唱”估值已达6亿人民币。迷你KTV市场规模增速有望持续保持在三位数以上,2017年市场规模将达31.8亿元,但相较于数百亿的市场空间渗透率仍然较低,未来空间广阔。我们强烈建议关注迷你KTV行业的发展,重点关注星网锐捷(002396),其旗下子公司星网视易在KTV生态领域具有无可争议的龙头地位,K米为整个KTV领域带来全新的商业模式;公司开发的迷你KTV产品--多唱K吧领先业界,将使公司成为mini KTV领域的一支生力军。另有其他上市公司华联股份(000882)、快乐购(300413)、中南文化(002445)和华金资本(000532)通过参股唱吧的方式涉足迷你KTV领域。新三板股票友宝在线(836053)收购迷你KTV龙头“友唱”100%股份,2017年将重点发展该块业务。

    关键词:迷你KTV;投资;市场规模
  • 4029.运动健身人群画像洞察报告

    [文化、体育和娱乐业] [2017-08-28]

    随着生活节奏的加快,人们越来越重视自己的身体健康,运动健身已经成为了很多人生活的一部分。本报告尝试对健身APP使用人群和常出入运动场所人群这两类人群进行洞察分析。

    关键词:运动健身;APP;运动场所
  • 4030.墨西哥彩票市场报告(2017-2021年)

    [文化、体育和娱乐业] [2017-08-28]

    This report covers the present scenario and the growth prospects of the lottery market in Mexico for the period 2017-2021. To calculate the market size, the report considers the revenue generated from lottery sales in Mexico. It also includes the vendor landscape of the top four vendors in the market. It discusses the major drivers that are influencing market growth, current challenges faced by vendors and the market as a whole, and key emerging trends affecting the current and future market scenarios.

    关键词:彩票;体育彩票;移动彩票;抽奖游戏
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