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报告分类:境外分析报告 所属行业:文化、体育和娱乐业

  • 1.全球云游戏市场报告(2025-2029年)

    [信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2025-06-18]

    Cloud gaming is a form of online gaming wherein users can play games via Internet-connected devices for free or by paying a subscription fee without the need to download the complete game. Cloud gaming focuses on streaming game content to players. Cloud gaming services combine cloud computing and game streaming subscriptions. Games are stored, executed, and rendered on remote servers or the servers of game companies.

    关键词:云游戏;在线游戏形式;联网设备免费;付费玩游戏;无需下载完整游戏
  • 2.全球冰球装备市场报告(2025-2029年)

    [文化、体育和娱乐业] [2025-05-31]

    Ice hockey equipment refers to the specialized gear used by players to ensure safety, performance, and compliance with the sports regulations. It includes essential items such as hockey sticks, skates, helmets, shoulder pads, elbow pads, gloves, shin guards, and jerseys, as well as goaltender-specific gear like leg pads, blockers, and catch gloves. These items are designed to protect players from physical contact, falls, and puck impact while enhancing agility, speed, and control on the ice. Equipment varies slightly depending on position (forward, defense, goalie) and level of play (recreational, amateur, professional).

    关键词:冰球装备;运动员;确保安全;发挥并遵守;体育规则;专用装备
  • 3.全球攀岩馆市场报告(2025-2029年)

    [文化、体育和娱乐业] [2025-05-27]

    A climbing gym is an indoor facility designed for rock climbing, providing a safe and controlled environment for climbers of all skill levels. These gyms feature artificial climbing walls that mimic natural rock surfaces, equipped with various holds to create distinct climbing routes.

    关键词:攀岩馆;攀岩设计;室内设施;安全可控的环境
  • 4.全球图书市场报告(2025-2029年)

    [文化、体育和娱乐业] [2025-04-30]

    Books are collections of written, printed, or illustrated pages bound together, typically containing text, images, or both. They serve as vessels for knowledge, stories, and information, spanning various genres such as fiction, non-fiction, poetry, and academic works. Books can be physical, with paper pages, or digital, accessible on electronic devices. Books play a crucial role in education, entertainment, and cultural preservation, allowing readers to explore new ideas, experiences, and worlds.

    关键词:书籍;书面;印刷;插图装;文字;图片或两者兼有
  • 5.全球漫画书市场报告(2025-2029年)

    [文化、体育和娱乐业] [2025-04-29]

    关键词:漫画书;叙事形式;插图故事;人物为特色
  • 6.全球娱乐及游乐市场报告(2025-2029年)

    [文化、体育和娱乐业] [2025-04-19]

    Entertainment and amusement parks are commercially operated parks that include entertainment attractions, such as rides, games, and other activities.

    关键词:娱乐;游乐园;商业运营;游乐设施;游戏;娱乐景点
  • 7.全球美术品物流市场报告(2025-2029年)

    [交通运输、仓储和邮政业,文化、体育和娱乐业] [2025-04-18]

    Fine arts logistics include transportation, packaging, storage, and import clearance of fine arts collectibles, such as artworks, paintings, antiques, and sculptures. All the above artworks are stored in specialized humidity and temperature-controlled warehouses, which are equipped with security web-enabled cameras and closed-circuit televisions (CCTVs).

    关键词:艺术品物流;艺术品;绘画;古董;雕塑;艺术品收藏品;运输;包装;仓储和进口清关
  • 8.全球成人娱乐市场报告(2025-2029年)

    [金融业,文化、体育和娱乐业] [2025-03-29]

    Adult entertainment refers to the selling, leasing, or presentation of media, including books, movies, sex toys, and live performances, with the main goal being the exposure or demonstration of particular sexual acts or body parts.

    关键词:成人娱乐;租赁或展示;媒体;书籍;电影;性玩具;现场表演
  • 9.全球保龄球中心市场报告(2025-2029年)

    [文化、体育和娱乐业] [2025-03-14]

    A bowling center is an indoor or outdoor arena wherein the sport is played. Bowling centers are also known as bowling alleys. Bowling centers consist of numerous lanes that can allow many bowlers to participate in the sport simultaneously. The number of bowling lanes in bowling centers is variable. The owners of these arenas generate revenue from the sales of bowling tickets to professional and recreational bowlers.

    关键词:保龄球中心;保龄球运动;室内或室外场所;保龄球道
  • 10.全球游戏市场报告(2025-2029年)

    [文化、体育和娱乐业] [2025-02-23]

    The gaming market is defined as a running of gaming applications known as electronic games or video games on game consoles, such as Xbox and PlayStations, personal computers (PCs), or mobile devices. The market includes console gaming, mobile gaming, and PC gaming

    关键词:游戏市场;Xbox;PlayStation;游戏机;个人电脑 (PC) ;移动设备;游戏应用程序(称为电子游戏或视频游戏)
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