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所属行业:文化、体育和娱乐业

  • 4821.中经网行业月度报告-文化201504

    [文化、体育和娱乐业] [2015-11-24]

    4 月,宏观经济加速下行,文化艺术业固定资产投资由20%以上的高速增长进入13%左右的中高速增长状态。4 月“淡季不淡”,当月票房40.87 亿元,较上年同期增长126.2%。
    关键词:文化艺术;固定资产投资;票房
  • 4822.中经网行业月度报告-文化201503

    [文化、体育和娱乐业] [2015-11-23]

    一季度,行业扶持政策效应逐渐显现,文化艺术业固定资产投资以20%以上的速度高速增长。借力贺岁档和春节档,电影票房持续飘红,一季度票房95.84 亿创新高,其中国产片收入超六成。
    关键词:文化行业;文化艺术固定资产;贺岁;春节档;电影票房
  • 4823.全球游戏外设市场报告(2015-2019年)

    [信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2015-11-17]

    With the advent of PCs and electronic devices, gaming has achieved a new dimension compared to board games and electronic devices. The gaming peripherals market is growing with the rapid adoption of gaming as a profession. The rise of the global gaming market provides a great opportunity for the global peripherals market. An increasing number of gamers are investing in peripherals that are exclusive for gaming.
    关键词:个人计算机;电子设备;游戏;游戏外设市场;职业成长;投资
  • 4824.中经网行业月度报告-文化201502

    [文化、体育和娱乐业] [2015-11-10]

    1~2 月,文化行业扶持政策效应逐渐显现,文化艺术业固定资产投资呈爆发式增长。受益于假期红利,电影放映市场一片繁荣,2 月内地票房超40 亿元跃居全球第一。
    关键词:文化行业;固定资产投资;电影放映市场;票房
  • 4825.全球户外广告市场报告(2015-2019年)

    [文化、体育和娱乐业] [2015-10-31]

    Outdoor advertising is a form of advertising that focuses on consumers in public places, in transit, or in commercial locations. It is a mass-market medium used to broadcast messages, for branding, and to support campaigns. Outdoor advertising expenses are split between traditional physical media and digital media. Traditional physical outdoor media include billboards, street furniture, transit displays, and commercial displays. Digital outdoor media include media that are connected to the network, such as smart billboards. Outdoor advertising formats are classified into four categories: billboards, street furniture, transit advertising, and alternative media.
    关键词:户外广告;公开;品牌推广;物理媒体;数字媒体;广告牌;街道设施;公交广告
  • 4826.全球在线旅行社IT支出市场报告(2015-2019年)

    [文化、体育和娱乐业,金融业,信息传输、软件和信息技术服务业] [2015-10-31]

    Online travel agencies provide travel-related reservation systems using travel websites and apps that are accessible through electronic devices. These agencies act as an intermediary between travel suppliers and customers making flight and hotel reservations, and offering vacation rentals, and cruise and car rentals. Travelers also use OTA websites and apps for travel-related information such as availability of seats, comparison of deals, and offers and discounts through travel websites. OTAs generate revenue primarily through travel commissions from travel suppliers, advertisements, and global distribution system (GDS) reservation booking fees.
    关键词:在线旅行社;旅游网站;预订系统;应用程序;电子设备;旅游供应商;客户;全球分销系统(GDS)
  • 4827.全球赛事门票市场报告(2015-2019年)

    [文化、体育和娱乐业] [2015-10-31]

    Event tickets refer to a service provided by event organizers for booking a ticket an event. The events include sports, concerts, theaters, seminars, festivals, and business events. The tickets for such events can be bought or booked online using devices such as smartphones, tablets, laptops, and PCs or through a ticket counter. Most sporting event tickets are sold through ticket counters, whereas the rest are available from both online and retail stores. The online ticket booking service aims to provide the customer with the convenience to book a movie ticket anytime anywhere with the help of the Internet. Websites and free mobile apps provided by the service providers enable the user to choose seats accordingly. They also update users with upcoming live events and reviews and feedback on ongoing events.
    关键词:赛事门票;订票的规定;网上预订;使用设备;互联网
  • 4828.全球在线赌博市场报告(2015-2019年)

    [信息传输、软件和信息技术服务业,金融业,文化、体育和娱乐业] [2015-10-30]

    Online gambling is a medium through which to participate in gambling activities related to betting, gaming, and lottery through smartphones, tablets, PCs, and laptops by using the Internet. The revenue generated through betting includes the wagers put on outdoor sports including football, tennis, cricket, basketball, and horse racing. Revenue from gaming includes money spent on casino games and slot machines. Lottery generates revenue from games like bingo, lotto, and gaming machines.
    关键词:网上赌博;媒介投注;游戏;使用互联网;彩票
  • 4829.全球社交游戏市场报告(2015-2019年)

    [文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2015-10-30]

    Social gaming refers to playing games on social media platforms, networking sites, or within social media applications as a form of social interaction. Such games allow players to compete with friends they are connected to on social media, as well as chat with other players. Social games gained popularity after Facebook and Zynga collaborated in 2009 to offer Farmville on the social networking site. Following the success of Farmville, social gaming became increasingly popular worldwide. We expect the global social gaming market to grow at a CAGR of 14.96% during 2015-2019.
    关键词:社交游戏;社交媒体平台游戏;社交网站;社会媒体竞争;复合年增长率
  • 4830.数据显示:2025年体育产业总规模目标之和将近7万亿元

    [文化、体育和娱乐业] [2015-10-19]

    关键词:体育产业;体育消费;体育用品制造业
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