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4831.美国家庭娱乐市场报告(2015-2019年)
[文化、体育和娱乐业] [2015-04-11]
The Home Entertainment market in the US comprises films, TV programs, and other premium content available in both digital and physical formats. The revenue from these includes rentals, sales, and subscriptions related to DVDs and BDs, OTT, streaming, TV subscription, and EST. With constant changes in consumer lifestyles and rapid changes in technology, consumers are buying different types of audio and video equipment, with advanced features, to enhance their entertainment experience at home.
关键词:家庭娱乐市场;电影;电视节目;数字和物理;格式
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4832.全球手机游戏市场报告(2015-2019年)
[文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2015-04-07]
Mobile games are played on mobile devices such as tablets and smartphones. These games are either played on the internet or after installation on mobile devices. Non-network mobile gaming applications can also be downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device platform to run the gaming software.
关键词:移动玩法;移动设备;互联网;游戏;应用程序
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4833.全球数字报纸出版市场报告(2015-2019年)
[文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2015-03-28]
Publishing is the process of the development, acquisition, copy-editing/editing, designing, production, marketing, and distribution of content through both physical and electronic media. Newspaper publishing is the production and distribution of newspapers. The process includes news gathering, writing columns, advertisements, printing, selling, and distribution.
关键词:发展;采集;复制编辑/编辑;设计;生产;销售;新闻采访;写作专栏;广告
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4834.全球在线游戏市场报告(2015-2019年)
[文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2015-03-25]
Video games are electronic games that use a video device for interaction with the user. The video device might be a mobile display, PC monitor, or TV. The electronic systems used to play video games are known as platforms, and can be a TV, console, mobile device, PC, and others. Online Games, a segment of the Video Games market, are played over a network and enable multiple players to connect to the network to play the game. Online games include casual single-player games, multiplayer games, community-based games, and MMO games.
关键词:视频游戏;电子游戏;视频设备;用户交互
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4835.全球机器翻译市场报告(2015-2019年)
[信息传输、软件和信息技术服务业,教育,文化、体育和娱乐业] [2015-03-23]
Machine translation is a process of translating a word from one language to another. It is one of the sub-fields of computational linguistics, which deals with the statistical or rule-based modeling of natural language, which arises, unpremeditated, in our minds. Machine translation enables speedy translation of several documents or contents, increasing a user's productivity. It is a costeffective method employed by companies to create multilingual content for a global website. Vendors in the market have started developing machine translation software that uses statistical translation techniques to improve the accuracy of the translation process.
关键词:机器翻译;计算语言学;统计;建模;自然语言;提高用户;工作效率
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4836.全球在线语言学习市场报告(2015-2019年)
[信息传输、软件和信息技术服务业,文化、体育和娱乐业,教育] [2015-03-23]
Online language learning comprises digital content and products that facilitate the learning of languages through ICT tools, which include mobile apps, activities, e-Books, games, videos audio clips, digital software, learning lab equipment, and online tutoring. These tools are interactive, allow real-time feedback, and enhance learning processes as they involve different formats. Among the many languages spoken globally, English has emerged as the most preferred language to learn, after Mandarin Chinese.
关键词:在线语言学习;数字内容;产品;ICT工具语言;学习实验室设备;在线辅导
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4837.行业月度报告-文化201411
[文化、体育和娱乐业] [2015-01-14]
11月份,我国文化产业固定资产投资保持平稳增长;电影行业保持上扬态势,观影人数与票房同步增长;而同时,电视剧和电影备案数量较上月均有明显下降。2014年末,文化产业将延续平稳增长势头;电影市场将继续维持增长态势,预计2014年票房会取得不错的成绩;新闻出版业结构调整将进一步加快,行业规模将呈现平稳增长。
关键词:文化;总体形势
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4838.全球高尔夫球车市场报告(2015-2019年)
[专用设备制造业,文化、体育和娱乐业,汽车制造业] [2015-01-12]
Golf carts are used by golfers to carry heavy golf clubs and equipment. They are also used for daily commuting needs over short distances. Golf carts are usually gasoline-powered or electric, but recently solar-powered golf carts have also been developed. Electric golf carts have more preference among consumers. The global economic recession of 2008-2009 had a negative impact on golf, which subsequently impacted the Golf Cart and Golf Equipment market worldwide. The economic recession impacted consumer preference due to financial instability and, hence, participation in golf declined. Since the economic recession, a subtle change has been observed in consumers' choices, and there is renewed interest in golf. Golf has become an important sport even in the emerging economies such as China and India. The inclusion of golf in the 2016 Olympics, which will be held in Brazil, is expected to positively drive the growth of the Global Golf Cart market.
关键词:高尔夫球车;汽油动力;电动
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4839.全球娱乐场博彩市场报告(2015-2019年)
[金融业,文化、体育和娱乐业] [2015-01-05]
A casino is a place that hosts various types of gambling activities. A modern casino also includes hotels, restaurants, shopping malls, and various other tourist attractions. It is an indoor amusement zone. The majority of the revenue comes from gambling. Gambling is illegal in many parts of the globe, thus casinos are concentrated only in certain regions. However, with its growing popularity and revenue contribution in the form of tax, several countries are easin regulations to support the growth of casinos.
关键词:赌场;室内游乐区;收入贡献
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4840.全球移动广告市场报告(2014-2018年)
[文化、体育和娱乐业] [2014-12-26]
Mobile advertising is one of the fastest growing fields in advertising that drives the growth of online advertising. Mobile advertising is a platform for advertising through mobile devices such as tablets and smartphones. A rapid increase in the number of mobile devices has induced advertisers to choose mobile advertising. Search, display, and messaging are the three advertising platforms in the Global Mobile Advertising market. Retail, Financial Services, and Pharmaceutical are the three leading industries that invest in mobile advertising.
关键词:移动广告;在线广告;移动设备;平板电脑;智能手机