[文化、体育和娱乐业] [2023-05-30]
[文化、体育和娱乐业,文教、工美、体育和娱乐用品制造业] [2023-05-30]
[文教、工美、体育和娱乐用品制造业,文化、体育和娱乐业,农、林、牧、渔业] [2023-05-30]
[文化、体育和娱乐业,公共管理、社会保障和社会组织] [2023-05-30]
[文化、体育和娱乐业,金融业] [2023-05-30]
Tourism is an important contributor to Indonesia's economy, with the sector providing employment to some 11mn people as of end-2021, equivalent to 8.3% of the country’s total workforce. The COVID-19 pandemic, however, hit the sector hard and, as a result, its contribution to Indonesia’s economy fell sharply. The total contribution of travel and tourism to Indonesia’s GDP fell from 5.9% in 2019 to 3.2% in 2020 and further to 2.4% in 2021, according to estimates by the World Travel and Tourism Council (WTTC). Data from the UNWTO showed that international tourist arrivals in the first nine months of 2022 were still 80% below pre-pandemic levels. However, with the relaxation of travel restrictions in mid-2022, Indonesia hopes to lure back tourists.
[金融业,文化、体育和娱乐业] [2023-05-29]
Board games are tabletop games that typically involve players moving pieces around a board to achieve a specific objective or goal. These games often incorporate elements of strategy, luck, and social interaction, and can be enjoyed by players of all ages. Some popular examples of board games include Chess, Monopoly, Scrabble, and Settlers of Catan. These games have been played for centuries and continue to be a popular form of entertainment and social activity today. These games are known to enhance science, technology, engineering, and math (STEM) skills and act as a tool to provide knowledge and learning experiences to people of every age. These games require active participation from individual players and are quite engrossing. Also, board games can reduce stress, strengthen relationships, and offer entertainment.
[文化、体育和娱乐业] [2023-05-29]
The tabletop games market is diverse, with a variety of tabletop games available both for kids and adults as well as families & gatherings. The market offers huge potential owing to the increased adoption of tabletop games across countries. The global tabletop games market is bifurcated into six segments, namely, board games, card games, dice games, miniature games, tabletop RPG games, tile-based games, and other tabletop games. Based on themes, the global tabletop games market is divided into educational, strategy and war, fantasy, sports, historical, and others. Tabletop games are normally sold via two prime modes, i.e., offline and online.
[文化、体育和娱乐业] [2023-05-29]
Revolutionary technology has brought about digital globalization, enabling businesses and brands to go beyond cultural, language, and geographic boundaries to communicate with customers and market their products and services. Until globalization, being locally relevant was not a requirement, thereby hedging communication. However, cross-border flows in this complex, digitally connected economy have led to the need for more participation in communication, information, searches, and commerce. SMEs are becoming micro-multinationals using platforms such as Facebook, Amazon, Alibaba, and eBay. Individuals have also become ingrained in the process of globalization by using digital platforms, developing international connections, and participating in e-commerce.
[文化、体育和娱乐业] [2023-05-28]
Several components are needed for stage lighting, which includes illuminating stagecraft. A coordinated system of different lighting equipment is deployed in concerts, plays, operas, dance performances, theaters, and other performance art presentations to produce lighting displays. The procedure includes the adjustment of the brightness, color, distribution, direction, and light motion. These characteristics may be deployed in various combinations to change outcomes. They are also known as stage lighting factors since they are controlled and adjustable.
[信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2023-05-27]
本周(2023.5.15-2023.5.19),传媒(申万)指数下跌5.60%, 恒生科技指数下跌1.35%。本周OpenAI 发布ChatGPT 的iOS 移动端App;国内关于大模型、AI 算法以及AIGC 应用等行业 保持月度性更新迭代。我们认为,传媒板块近期处于调整阶段, 后续AIGC 产品落地有望持续催化板块,建议关注AI+游戏、AI+ 版权IP、AI+教育、AI+电商等板块。