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找到报告 4911 篇 当前为第 415 页 共 492

所属行业:文化、体育和娱乐业

  • 4141.文化传媒行业:减持新政继续驱动回归价值,增持体现产业信心-六月策略

    [文化、体育和娱乐业] [2017-06-02]

    5 月 27 日,证监会发布《上市公司股东、董监高减持股份的若干规定》,新规在短期内有望缓解市场情绪,解禁压力减少,从长期看,减持限制会对一级市场产生深远影响,一级募投活跃度可能下降。基本面扎实、内生成长性强的优质标的将更具备投资价值,平治信息代表次新股板块也有积极因素。

    关键词:文化传媒行业;减持新政;行业热点;市场分析
  • 4142.文化娱乐行业:《亚瑟王》Screen_X难成票房武器,天鸽互动亿元投资花椒直播

    [文化、体育和娱乐业] [2017-05-31]

    截至 2017 年 5 月 19 日,新三板挂牌文娱行业共有公司 219 家,待挂牌公司 1 家,已进行做市转让的企业为 25 家,做市文娱公司数量占新三板文娱行业(219 只)的 11.4%,而做市文娱企业总市值(118.15 亿元)占所有挂牌文娱企业总市值(910.91亿元)的 13.0%。(2)新增挂牌。上周新三板文娱行业无新增挂牌企业。(3)上周新三板无文娱企业发布定增预案。近四周新三板文娱行业拟融资额 0.3亿元。上周新三板无实际募资。近四周新三板文娱行业实际募资总额达 2.58亿元。2016 年至今新三板挂牌文娱企业实际募资总额达 70.08 亿元。

    关键词:文化娱乐行业;天鸽互动;花椒直播;行业热点
  • 4143.全球赌场游戏市场报告(2017-2021年)

    [文化、体育和娱乐业,金融业] [2017-05-26]

    A casino is more of a tourist attraction and indoor amusement zone. It offers services in hotels, restaurants, and shopping malls. The majority of the revenue comes from gambling. Casinos are concentrated in certain regions because gambling is illegal in several parts of the world. However, a large number of countries are easing regulations to support the growth of casinos because they are becoming very popular and are contributing significantly to a nation's economy in the form of tax.

    关键词:赌场;旅游景点;室内游乐区;税收形式;国家经济;作出;重大贡献
  • 4144.全球赌场游戏设备市场报告(2017-2021年)

    [仪器仪表制造业,专用设备制造业,文化、体育和娱乐业] [2017-05-25]

    The global casino gaming equipment market is expected to grow at a CAGR of 15.25% during the forecast period. The easing of government regulations related to casino markets is one of the major factors contributing to the growing demand for casino gaming equipment. Many countries, such as Japan, are aiming at legalizing casino gaming because of the growing popularity of gambling and the high revenue contribution from casinos globally. The market growth is also driven by factors such as the increasing middle-class population and rising disposable income. This rise in demand for gambling games is leading to an increase in the construction of new casino centers across the world. For instance, Marina Bay Sands, which opened in April 2010, generated a revenue of $1.06 billion from the casino in 2010 and more than $2.3 billion in 2015.

    关键词:全球赌场游戏设备市场;放宽;赌场相关;政府法规;博彩;赌博;日益普及
  • 4145.全球云游戏市场报告(2017-2021年)

    [文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2017-05-24]

    Cloud gaming is a type of online gaming that allows gamers to access and play games that are stored on a remote server. These games can be accessed using internetconnected devices for free or by paying a subscription fee. The global cloud gaming market will grow at a CAGR of 28.86% during the forecast period. The growth is attributed to the rising population of gamers, increasing gamification, and growing adoption of mobile devices. In 2015, the Americas accounted for a major share of the global market. The US was the key revenue-generating country in 2015. Microsoft, NVIDIA, Playkey, PlayGiga, and Sony are some of the prominent vendors operating in the market.

    关键词:云游戏;在线游戏;允许玩家访问;存储;远程服务器上
  • 4146.文化传媒行业:《摔跤吧!爸爸》票房突破4亿逆袭夺冠,新片表现不佳-周报

    [文化、体育和娱乐业] [2017-05-20]

    印度电影《摔跤吧!爸爸》首日开画成绩并不明朗,排片只有13.3%,但随后,来自影迷们大量的好评,使影片实现了排片逆袭(单日排片最高上涨至 26.8%),单日入账金额翻了 4 翻,总票房突破 4 亿大关。面对一匹印度黑马的强势逆袭,《银河护卫队 2》的表现则显得有些疲软,本周入账 2.12 亿,总票房累计 5.6 亿,位居票房亚军。

    关键词:文化传媒行业;《摔跤吧,爸爸》;票房夺冠;市场分析
  • 4147.全球游乐园市场报告(2017-2021年)

    [文化、体育和娱乐业,金融业] [2017-05-17]

    Amusement parks attract and entertain individuals through a variety of adventure games such as water and dry rides. Amusement parks charge customers a pre-defined fee for delivering these services. They contribute immensely to the world GDP and employment. Amusement parks generate revenue through many streams such as tickets, hospitality, merchandizing, licensing, and events.

    关键词:游乐园;冒险;吸引和娱乐;个人;游乐设施;GDP
  • 4148.传媒互联网行业:周报2017年第18期

    [文化、体育和娱乐业] [2017-05-15]

    本周(5.2-5.5)传媒板块指数下跌 1.27%,上证综指下跌 1.56%,深证成指下跌 2.00%,创业板指下跌 1.34%。本周传媒板块涨幅前五:麦达数字(26.20%)、金科股份(12.33%)、保龄宝(10.02%)、恒信移动(9.75%)、浙数文化(8.81%);板块涨幅后五:中国高科(-16.94%)、海信电器(-16.92%)、高伟达(-17.36%)、贵广网络(-10.89%)、盛天网络(-8.96%)。

    关键词:传媒互联网;行业表现;行业动态;泛娱乐
  • 4149.传媒互联网行业:传媒板块业绩为王,游戏板块表现突出-研究周报

    [文化、体育和娱乐业] [2017-05-15]

    上周行情回顾:上周互联网传媒行业跌幅为 1.67%,在申万 28 个行业中涨幅排名第 15 名,各子版块全部下跌,其中影视动漫跌幅最大,达到-2.73%。涨幅前五的公司为恒信移动(9.08%)、浙数文化(5.45%)、顺网科技(5.45%)、腾信股份(4.80%)、巴士在线(3.71%)。

    关键词:传媒互联网;游戏版块;行情回顾;公司公告
  • 4150.传媒互联网行业:把握内生动力充足的龙头公司-周观点

    [文化、体育和娱乐业] [2017-05-15]

    本周传媒板块下跌1.71%,跌幅超过创业板(-1.45%)、中小板(-1.52%)、沪深 300(-1.66%),细分板块中特别是动画电影和广播电视板块分别下跌了2.9%和 2.33%。当前市场来看,对于传媒板块的监管力度逐步加大,特别是融资、并购重组进度放缓,导致板块在外延拓展方面迅速降温,估值中枢下调,此时具有明显内生竞争力、现金流充沛的龙头公司将愈加获得资金青睐。

    关键词:传媒互联网;行情回顾;行业数据;行业动态
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