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找到报告 4928 篇 当前为第 105 页 共 493

所属行业:文化、体育和娱乐业

  • 1041.“在冰雪运动领域开展更广泛合作"

    [文化、体育和娱乐业] [2022-02-09]

    关键词:冰雪运动;广泛合作;
  • 1042.中国女冰绝胜日本

    [文化、体育和娱乐业] [2022-02-09]

    关键词:中国女冰;冰球;
  • 1043.门将周嘉鹰:向世界展示中国女冰的强大

    [文化、体育和娱乐业] [2022-02-09]

    关键词:门将周嘉鹰;中国女冰;
  • 1044.谷爱凌首度亮相 短道速滑继续冲金

    [文化、体育和娱乐业] [2022-02-09]

    关键词:谷爱凌;短道速滑;
  • 1045.让年轻人迅速“上头?运动新宠“滑雪,你玩了吗?

    [文化、体育和娱乐业] [2022-02-07]

    滑雪运动正从小众爱好走向大众化。如果要问,在冬季有什么运动方式能让人不顾寒冷去参与,去放松?滑雪必须榜上有名。这两年,尤其是随着2022年冬奥会的临近,滑雪这种原本小众的运动方式正在走向大众化,成为不少人冬季必打卡的运动项目之一。“穿着酷酷的滑雪服,做着各式动作,穿梭在滑雪场上。”这样的滑雪场景在微信朋友圈和小红书为代表的社交网络上随处可见。尤其在小红书上随手一搜,就能看到各种滑雪相关的笔记,比如滑雪技巧、新手教学、滑雪穿搭、滑雪场推荐等等,光是滑雪教程,2021年小红书上的搜索量同比增长了100%。


    关键词:滑雪;年轻人;运动健身
  • 1046.全球在线音乐流媒体市场(2021-2027年)

    [金融业,文化、体育和娱乐业,信息传输、软件和信息技术服务业] [2022-01-30]

    Online music streaming is a way of delivering sound or music without the need of downloading files from the internet. For the purpose of analysis, the report segments the global online music streaming market based on service, revenue model, platform, END USER, content type, and region. The report highlights the details about various services that consist of on-demand streaming and live streaming. In addition, it provides information based on revenue models such as subscription and non-subscription. The platforms used for streaming music online considered in the scope of the study include app and browser. END USERIndividual and commercial users are the major consumers of online music streaming services. The report is analyzed based on content type into audio and video. The report provides a detailed analysis of online music streaming across regions such as North America (U.S., Canada, and Mexico), Europe (UK, Germany, France, the Netherlands, Italy, Spain, and rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, and rest of Asia-Pacific), and LAMEA (Latin America, Middle East, and Africa).

    关键词:在线音乐流;互联网;音乐流媒体市场;收入模式;平台;最终用户;点播流媒体;直播流媒体
  • 1047.全球远程学习市场展望预测(2021-2026年)

    [信息传输、软件和信息技术服务业,文化、体育和娱乐业] [2022-01-29]

    With rapid globalization, there has been an increased mobility of human capital in industries, including tourism, trade, media, international relations, and science and technology. Therefore, there is a need to effectively acquire functional and vocational skills over a short period and in a cost-effective manner. While conventional learning and training methods cater to most needs, they are ineffective in meeting the dynamic learners’ requirements, especially in the rapidly expanding learner segment. Since remote learning has posted several strides in the adoption of digital learning platforms, the scope of the internet in education has expanded from content delivery to interactive learning platforms, language training, functional skill development, proficiency testing, and higher education pedagogy, video streaming of classes to corporate training, talent management, and e-governance.

    关键词:人力资本;流动性增加;成本效益;培训方法;远程学习;数字技术;语言培训;功能技能开发;能力测试;高等教育教学法
  • 1048.全球在线游戏产业及到 2027 年的未来展望

    [文化、体育和娱乐业,金融业] [2022-01-29]

    Report titled Global Online Gaming Industry and Future Outlook to 2027 Impact of COVID 19 provides a holistic perspective of past, present and future market performance with a detailed discussion of the past performance and future expected trends The report is mainly focused on Esports and Mobile gaming sectors The report provides a comprehensive analysis on various parameters including Growth Enablers, Market Retardants and Trends and Developments

    关键词:全球在线游戏行业;未来展望到;整体视角;电子竞技;手机游戏领域
  • 1049.体育行业:健康需求助力体育产业发展,冬奥会带动冰雪体育方兴未艾-专题报告

    [文化、体育和娱乐业] [2022-01-27]

    近年来我国体育产业持续发展,2020 年全国体育产业总规模(总产出)为2.74万亿,增加值为1.07万亿,与疫情前2019 年相比总产出下降7.2%、增加值下降4.6%。

    关键词:冰雪体育;冬奥会;体育培训市场;行业高速发展
  • 1050.凝视性景观与互动性景观——旅游场景观类型对游客地方感的结构性影响

    [文化、体育和娱乐业] [2022-01-26]

    关键词:旅游氛围场;旅游行为场;游客地方感;凝视性景观;互动性景观
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