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全球游戏耳机市场报告(2015-2019年)

Global Gaming Headset Market 2015-2019

加工时间:2015-10-29 信息来源:EMIS 索取原文[73 页]
关键词:游戏;PC;电子设备;互联网;游戏的开发;商业化;游戏耳机市场;增长
摘 要:In the beginning, games were restricted to board games and associated video games. The introduction and popularity of PCs and electronic devices and the rise of the Internet have led to the development and commercialization of gaming. With the rapid adoption of gaming as a profession, the global gaming headset market is growing exponentially in the current market scenario.
目 录:

PART 01: Executive summary

Highlights

PART 02: Scope of the report

Market overview

Base year

Vendor segmentation

Summation errors

Top-vendor offerings

PART 03: Market research methodology

Research methodology

Economic indicators

PART 04: Introduction

Key market highlights

PART 05: Market landscape

Market overview

Market size and forecast

Five forces analysis

PART 06: Market segmentation by technology

Global gaming headset market by technology 2014-

2019

Global wired gaming headset market

Global wireless gaming headset market

PART 07: Market segmentation by connected device

Global gaming headset market by connected device

2014-2019

Global gaming headset for consoles market

Global gaming headset for PCs market

PART 08: Geographical segmentation

Geographical segmentation of global gaming headset

market 2014-2019

Gaming headset market in APAC

Gaming headset market in Americas

Gaming headset market in EMEA

PART 09: Key leading countries

PART 10: Market trends

PART 11: Vendor landscape

Competitive scenario

Other prominent vendors

PART 12: Key vendor analysis

Cooler Master

Creative Technology

Mad Catz

Sennheiser

SteelSeries

Turtle Beach

PART 13: Appendix

List of abbreviations

PART 14: Explore Technavio

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