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全球头戴显示器市场报告(2015-2019年)

Global Head Mounted Display Market 2015-2019

加工时间:2015-06-13 信息来源:EMIS 索取原文[115 页]
关键词:HMD;透镜和半透明;显示装置;慧眼眼镜;视线
摘 要:An HMD is a display device that has one or two small displays with lenses and semi-transparent mirrors embedded in it, to make it look like a pair of eye-glasses. This device consists of an image source, collimating optics, and a mechanism to mount the device onto the head. The wearable device projects images in front of a user, relative to the user's line of sight.
目 录:

01. List of Abbreviations

02. Executive Summary

03. Scope

Products

Components

End-user Segments

Geographical Segmentation

Vendor Segmentation

Base Year

Trends, Drivers, and Challenges

04. Market Research Methodology

04.1 Market Research Process

04.2 Research Methodology

05. Introduction:

05.1 Based on Products:

05.1.1 Helmet-mounted Displays:

05.1.2 Wearable Glasses:

05.2 Based on Display Technology:

05.2.1 Optical See-through Display:

05.2.2 Video See-through Display:

05.3 Based on Display Screen:

05.3.1 Monocular:

05.3.2 Biocular:

05.3.3 Binocular:

05.4 HMD: An overview

05.4.1 Evolution of HMD:

05.4.2 Why HMD?

05.4.3 HMD Value Chain:

05.4.4 Components of HMD

05.4.5 Components - a deciding factor for HMD pricing

06. Market Size Analysis

06.2 Global HMD Market by Product

06.3 Global HMD Market by Unit shipment

06.4 ASP OF HMD by product

07. Growth Scenario of HMD

Growth Outlook:

07.1 Product Perspective

07.2 Application Perspective

Growth Outlook:

07.3 End-user Perspective

07.4 Region Perspective

07.5 Present Growth Scenario

07.6 Future Growth Potential:

08. Technology Life Cycle (HMD and AR interrelated)

09. Porters Five Forces

09.1 Threat of Substitutes

09.2 Threat of New entrants

09.3 Bargaining Power of Suppliers

09.4 Bargaining Power of Buyers

09.5 Threat of Rivalry

10. End-user Segmentation

10.1 Defense

Key Takeaways:

Key Takeaways:

Military Applications:

10.1.1 Training:

10.1.2 Simulation:

10.2 Airforce

Key Takeaways:

10.3 Healthcare

10.4 Consumer Applications

Key takeaways:

10.4.1 Gaming

10.4.2 AR-VR

10.5 Industrial Applications

Key takeaways:

10.6 Global HMD Market by End-users 2015-2019

11. Revenue Scenario: APAC an emerging

market for HMD

Major Developments in Video Gaming and Mobile Gaming

Industry

High Adoption in the Defense sector

Transforming the World of Patient Care: Healthcare

12. Challenges

12.1 Customer-related Challenges:

12.2 Supplier-related Challenges

12.3 Geography-related Challenges

12.4 Market-related Challenges

12.5 Hardware/Software/technical

12.6 Cost Related Challenges

Impact matrix analysis

13. Drivers

13.1 Customer-related Drivers

13.2 Supplier-related Drivers

13.3 Geography-related Drivers

13.4 Market Segments

13.5 Hardware/Software/technical related Drivers

13.6 Cost-related Drivers

Impact Matrix Analysis

14. Trends

14.1 End-user Technology-Related aspects

14.2 Cost-related Aspects

14.3 Geography-related Aspects

14.4 Competitive scenario

15. Impact of HMD on daily life: Case examples

15.1 Smartphone powered HMD:

HMD in future: A part of daily life

VR headsets to change the dynamics of gaming market:

15.2 HMD to be a Key Product in Healthcare

15.3 HMD to Impact the Sports Segment

15.4 HMD to Experience Cultural Heritage Virtually

16. Key Vendor Analysis

16.1 Rockwell Collins

16.1.1 Key Facts

16.1.2 Business Overview

16.1.3 Business Segmentation by Revenue 2014

16.1.4 Business Segmentation by Revenue 2013 and 2014

16.1.5 Geographical Segmentation by Revenue 2014

16.1.6 Business Strategy

16.1.7 Recent Developments

16.2 Kopin

16.2.1 Key Facts

16.2.2 Business Overview

16.2.3 Business Segmentation by Revenue 2013

16.2.4 Business Segmentation by Revenue 2012 and 2013

16.2.5 Geographical Segmentation by Revenue 2013

16.2.6 Business Strategy

16.2.7 Recent Developments

16.3 BAE Systems

16.3.1 Key Facts

16.3.2 Business Overview

16.3.3 Business Segmentation by Revenue 2013

16.3.4 Business Segmentation by Revenue 2012 and 2013

16.3.5 Geographical Segmentation by Revenue 2013

16.3.6 Business Strategy

16.3.7 Recent Developments

16.4 Oculus VR

16.4.1 Key Facts

16.4.2 Business Overview

16.4.3 Recent Developments

16.5 Sony

16.5.1 Key Facts

16.5.2 Business Overview

16.5.3 Business Segmentation by Revenue 2014

16.5.4 Business Segmentation by Revenue 2013 and 2014

16.5.5 Geographical Segmentation by Revenue 2014

16.5.6 Business strategy

16.5.7 Recent Developments

16.6 Thales

16.6.1 Key Facts

16.6.2 Business Overview

16.6.3 Business Segmentation by Revenue 2013

16.6.4 Business Segmentation by Revenue 2012 and 2013

16.6.5 Geographical Segmentation by Revenue 2013

16.6.6 Business Strategy

16.6.7 Recent Developments

16.7 Elbit Systems

16.7.1 Key Facts

16.7.2 Business Overview

16.7.3 Business Areas by Revenue 2013

16.7.4 Business Areas by Revenue 2012 and 2013

16.7.5 Geographical Segmentation by Revenue 2013

16.7.6 Business Strategy

16.7.7 Recent Developments

16.8 TRIVISIO Prototyping

16.8.1 Key Facts

16.8.2 Business Overview

16.8.3 Product Segmentation

16.8.4 Key Projects

16.9 Vuzix

16.9.1 Key Facts

16.9.2 Business Overview

16.9.3 Key Offerings

16.9.4 End Markets Served

16.9.5 Revenue from Products and Engineering Services by 2012

and 2013

16.9.6 Business Strategy

16.9.7 Recent Developments

16.10 Seiko Epson

16.10.1 Key Facts

16.10.2 Business Overview

16.10.3 Business Segmentation by Revenue 2014

16.10.4 Business Segmentation by Revenue 2013 and 2014

16.10.5 Geographical Segmentation by Revenue 2014

16.10.6 Business Strategy

16.10.7 Recent Developments

16.11 CINOPTICS

16.11.1 Key Facts

16.11.2 Business Overview

16.11.3 Key Offerings

16.11.4 Business Strategy

16.11.5 Recent Developments

16.12 Sensics

16.12.1 Key Facts

16.12.2 Business Overview

16.12.3 Recent Developments

17. Other prominent vendors

17.1 Optinvent

17.2 Google

17.3 Samsung Electronics

17.4 Apple

17.5 Microsoft

17.6 Carl Zeiss (ZEISS VR ONE)

17.7 Shoogee (Durovis Dive)

17.8 Beijing ANTVR Technology

17.9 Avegant

17.10 HTC- Vive

17.11 Vrizzmo

18. Other Report in this Series

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