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全球交互式电子白板市场报告(2016-2020年)
Global Interactive Whiteboard Market 2016-2020
Digitization of education has resulted in the emergence of various technological innovations that have improved the learning process and student-teacher interactions. Among all other innovations, the introduction of interactive whiteboards (IWBs) has gained the most success, driving the growth of the education technology market. IWBs are rapidly emerging as one of the most popular and successful technologies in classroom environments, as they allow users to write or draw on surfaces, print images, and save or distribute documents
over networks. This technique makes teaching easier and more interesting than using conventional whiteboards.However, the market faces a threat from substitutes such as interactive flat panels (IFPs) and projectors that are now widely being used in place of IWBs. The availability of similar functionalities in the latter devices is leading to the replacement of IWBs. Vendors need to bring in innovative features to hold a competitive edge against these products. The provision of IWB software and cloud technology has widened the utilization of IWBs and is considered as some of the developments noticed in the market.
PART 01: Executive summary 5
Highlights 5
PART 02: Scope of the report 6
Market overview 6
Top-vendor offerings 8
PART 03: Market research methodology 9
Research methodology 9
Economic indicators 9
PART 04: Introduction 10
Key market highlights 10
PART 05: Market landscape 11
Global education hardware market 11
Global classroom displays market 13
PART 06: Global IWB market 17
Market overview 17
Technology landscape 18
IWB industry structure 18
Market size and forecast 19
Five forces analysis 21
PART 07: Market segmentation by end-user 22
Global IWB market by end-user 22
Global IWB market by pre-K-12 23
Global IWB market by higher education 25
PART 08: Geographical segmentation 27
Global IWB market by geography 27
IWB market in Europe 28
IWB market in North America 30
IWB market in APAC 32
IWB market in ROW 34
PART 09: Market drivers 36
Increased adoption of blended learning 36
Technological advancements 36
Need for experiential learning 37
Enhanced compatibility with digital content 38
PART 10: Impact of drivers 39
PART 11: Market challenges 40
Sustainability issues 40
Lack of Infrastructure facilities 41
High implementation costs 42
Insufficient technical skills 42
PART 12: Impact of drivers and challenges 43
PART 13: Market trends 44
Rise in education gamification 44
Increase in focus on K-12 schools 44
Penetration of mobile devices 45
PART 14: Vendor landscape 46
Competitive scenario 46
Competitive benchmarking 47
PART 15: Key vendor analysis 48
BenQ 48
Samsung 50
Seiko Epson 51
Smart Technologies 52
PART 16: Other Prominent Vendors 54
Interphase 54
IPEVO 54
Luidia 54
Mimio 54
Sharp 54
LG Electronics 55
Panasonic 55
Julong Educational Technology 55
Vestel Group 55
PART 17: Appendix 56
List of abbreviations 56
PART 18: Explore Technavio 57