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全球电子游戏市场报告(2014-2018年)

Global Games Market 2014-2018
加工时间:2014-09-22 信息来源:EMIS 索取原文[102 页]
关键词:电子游戏;知识产权;联网对战;多人游戏
摘 要:In the beginning, games were restricted to board games and associated video games. The introduction and popularity of PCs and electronic devices and the rise of the internet have led to the development and commercialization of gaming. Consumers are now yearning for interactive entertainment in the form of games. Games now have different genres and offer different user experiences across a wide variety of platforms.
目 录:01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

04. Market Research Methodology

05. Introduction

06. Global Games Market: An Overview

07. Market Landscape

08. Market Segmentation by Product

09. Geographical Segmentation

10. Key Leading Countries

11. Buying Criteria

12. Market Growth Drivers

13. Drivers and their Impact

14. Market Challenges

15. Impact of Drivers and Challenges

16. Market Trends

17. Trends and their Impact

18. Vendor Landscape

19. Key Vendor Analysis

20. Other Prominent Vendors

21. Other Reports in this Series

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