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全球高等教育积极学习平台市场报告(2016-2020年)

Global Higher Education Active Learning Platform Market 2016-2020

加工时间:2017-01-24 信息来源:EMIS 索取原文[67 页]
关键词:教育技术;丰富学习体验;手段;数字教室;技术学习辅助;提高学生;互动性;增强;知识保留
摘 要:

Educational technology is a means to enrich the learning experience. To that end, digital classrooms make use of advanced technological learning aids (such as interactive whiteboards and 3D printing) to boost student interactivity and to enhance knowledge retention. As a result, educational institutions have increased their budgets to include more collaboration, assessment, and enterprise resource planning systems in their delivery methods. Standardization of curricula across regions along with increased Internet and broadband penetration are also propelling market growth. Many educational technology vendors have emerged to bolster the teaching and learning experience through their hardware and software solutions. We note that companies in this market have overcome complex regulatory hurdles (across geographies) to expand their market shares.


目 录:

PART 01: Executive summary

Highlights

PART 02: Scope of the report

Top-vendor offerings

PART 03: Market research methodology

Research methodology

Economic indicators

PART 04: Introduction

Key market highlights

PART 05: Market landscape

Global higher education technology spending

Global higher education active learning market

Five forces analysis

PART 06: Market segmentation by product

Global higher education active learning market by

product

Technologies segment in global higher education active

learning market

Active learning platforms segment in global higher

education active learning market

PART 07: Geographical segmentation

Global higher education active learning market by

geography 2015-2020

Higher education active learning market in North

America

Higher education active learning market in Europe

Higher education active learning market in APAC

Higher education active learning market in ROW

PART 08: Market drivers

Higher probability of content absorption and retention

Emergence of active learning spaces

Active learning for STEM education

PART 09: Impact of drivers

PART 10: Market challenges

Implementation issues

Issues related to upgrading and maintenance

Strong customer support required by consumers

High cost of devices

PART 11: Impact of drivers and challenges

PART 12: Market trends

Emergence of flipped classrooms

Video content management in active learning

Emerging 3D technologies which enhance active

learning

Innovations to improve active learning in distance

education

PART 13: Vendor landscape

Competitive scenario

Competitive benchmarking

PART 14: Key vendor analysis

Echo 360

Panopto

Turning Technologies

YuJa

PART 15: Other prominent vendors

PART 16: Appendix

List of abbreviations

PART 17: Explore Technavio 


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