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全球高等教育积极学习平台市场报告(2016-2020年)
Global Higher Education Active Learning Platform Market 2016-2020
Educational technology is a means to enrich the learning experience. To that end, digital classrooms make use of advanced technological learning aids (such as interactive whiteboards and 3D printing) to boost student interactivity and to enhance knowledge retention. As a result, educational institutions have increased their budgets to include more collaboration, assessment, and enterprise resource planning systems in their delivery methods. Standardization of curricula across regions along with increased Internet and broadband penetration are also propelling market growth. Many educational technology vendors have emerged to bolster the teaching and learning experience through their hardware and software solutions. We note that companies in this market have overcome complex regulatory hurdles (across geographies) to expand their market shares.
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Global higher education technology spending
Global higher education active learning market
Five forces analysis
PART 06: Market segmentation by product
Global higher education active learning market by
product
Technologies segment in global higher education active
learning market
Active learning platforms segment in global higher
education active learning market
PART 07: Geographical segmentation
Global higher education active learning market by
geography 2015-2020
Higher education active learning market in North
America
Higher education active learning market in Europe
Higher education active learning market in APAC
Higher education active learning market in ROW
PART 08: Market drivers
Higher probability of content absorption and retention
Emergence of active learning spaces
Active learning for STEM education
PART 09: Impact of drivers
PART 10: Market challenges
Implementation issues
Issues related to upgrading and maintenance
Strong customer support required by consumers
High cost of devices
PART 11: Impact of drivers and challenges
PART 12: Market trends
Emergence of flipped classrooms
Video content management in active learning
Emerging 3D technologies which enhance active
learning
Innovations to improve active learning in distance
education
PART 13: Vendor landscape
Competitive scenario
Competitive benchmarking
PART 14: Key vendor analysis
Echo 360
Panopto
Turning Technologies
YuJa
PART 15: Other prominent vendors
PART 16: Appendix
List of abbreviations
PART 17: Explore Technavio