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全球玩具和游戏市场报告(2017-2021年)
Global Toys and Games Market 2017-2021
The increasing consumer demand for branded toys and games, the growing willingness of parents to spend more on such products, and the rising per capita disposable income are some of the factors leading to an increase in the demand for toys and games globally.
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by product type
Global plush toys market
Global infant/pre-school toys market
Global activity and ride-on toys market
Global dolls market
Global games and puzzles market
Global other toys market
PART 07: Market segmentation by retail formats
Global toys and games market by retail format
PART 08: Geographical segmentation
Global toys and games market by geography
Toys and games market in the Americas
Toys and games market in EMEA
Toys and games market in APAC
PART 09: Key leading countries
US
UK
France
China
PART 10: Decision framework
PART 11: Drivers and challenges
Market drivers
Impact of drivers on key customer category
Market challenges
Impact of challenges on key customer category
PART 12: Market trends
Emergence of 3D printing
Use of licensed merchandise for marketing and
branding
Growing market for franchise movies and shows
PART 13: Vendor landscape
Competitive scenario
Hasbro
Mattel
Ravensburger
The LEGO Group
TOMY
Other prominent vendors
PART 14: Explore Technavio