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全球教育游戏化市场报告(2016-2020年)

Global Education Gamification Market 2016-2020

加工时间:2017-04-11 信息来源:EMIS 索取原文[58 页]
关键词:教育游戏化;游戏机制;非游戏;用户参与
摘 要:

Gamification is the process of implementing game mechanics into non-gaming contexts to drive user engagement and to enhance problem-solving. Points, badges, leaderboards, challenges, and rewards are some examples of game mechanics. Gamification does not create real games but uses game techniques to engage students in comprehensive learning mechanisms.


目 录:

PART 01: Executive summary

Highlights

PART 02: Scope of the report

Market overview

Top-vendor offerings

Other prominent vendors

PART 03: Market research methodology

Research methodology

Economic indicators

PART 04: Introduction

Key market highlights

PART 05: Market landscape

Market overview

Five forces analysis

PART 06: Market segmentation by end-user

Global education gamification market segmentation by

end-users

Global K-12 education gamification market

Global higher education gamification market

PART 07: Geographical segmentation

Global education gamification market by geography

Education gamification market in Americas

Education gamification market in EMEA

Education gamification market in APAC

PART 08: Market drivers

Stronger focus on experiential and inquiry-based

learning

Rise of digital badges as credentials

Improvement in game development engines

Need for improved student and faculty experience

PART 09: Impact of drivers

PART 10: Market challenges

Threat from simulation-based learning market

Limitations on curriculum integration

Weak metrics to assess effectiveness of gamification

Skewed awareness of education gamification

PART 11: Impact of drivers and challenges

PART 12: Market trends

Increase in e-learning

Increased awareness among teachers due to

professional development

Rising use of AR and VR in education gamification

PART 13: Vendor landscape

Competitive scenario

Competitive benchmarking

PART 14: Key vendor analysis

Badgeville

Bunchball

Classcraft Studios

GoGo Labs

PART 15: Appendix

List of abbreviations

PART 16: Explore Technavio


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