5347 篇
13897 篇
477391 篇
16218 篇
11751 篇
3898 篇
6511 篇
1243 篇
75482 篇
37479 篇
12122 篇
1648 篇
2846 篇
3402 篇
641 篇
1237 篇
1970 篇
4900 篇
3855 篇
5414 篇
全球动漫收藏品市场报告(2017-2021年)
Global Animation Collectibles Market 2017-2021
Animation collectibles include licensed merchandise as well as animation toys with characters and properties from feature films and television shows. The merchandise industry, many a times, requires merchandise manufacturers to buy licenses from film
or TV production houses.The growth in online retailing is a leading driver of the global animation collectibles market. E-commerce has allowed franchisors to provide licenses easily and merchandise manufacturers to reach out to their audience. Licensors and property
owners organize several events to promote their characters and properties, and this increases animation collectible sales, which subsequently promotes movies or TV programs.In this Technavio report, we have covered the present scenario and the growth prospects of the global animation collectibles market for 2017-2021. To calculate the market size, the report has taken into consideration the revenue generated from the retail sales of animation collectibles to individual consumers. However, the report does not study the market in terms of the end-use categories — men, women, and children.Forecasting is based on the projected demand for animation collectibles, and average unit price estimations during the forecast period. The base year for all the market calculations in the report has been considered as 2016.
PART 01: Executive summary 5
PART 02: Scope of the report 15
Market overview 15
Top-vendor offerings 16
PART 03: Market research methodology 19
Research methodology 19
Economic indicators 19
PART 04: Introduction 20
Key market highlights 20
PART 05: Market landscape 21
Market overview 21
Market size and forecast 21
Five forces analysis 23
PART 06: Market segmentation by retail format 24
Global animation collectibles market by retail format 24
PART 07: Geographical segmentation 27
Global animation collectibles market by geography 27
Animation collectibles market in the Americas 27
Animation collectibles market in EMEA 29
Animation collectibles market in APAC 30
PART 08: Key leading countries 32
US 32
UK 32
France 32
China 33
PART 09: Market drivers 34
Increasing children's TV and Internet viewership 34
Immense popularity of TV shows and movies 34
Rising awareness of characters and properties through
promotions 38
PART 10: Impact of drivers 39
PART 11: Market challenges 40
Seasonal demand and short life of merchandise 40
Increase in number of counterfeit collectibles 40
Market fragmentation 41
PART 12: Impact of drivers and challenges 42
PART 13: Market trends 43
Emergence of 3D printing 43
Use of licensed merchandise for marketing and
branding 43
Growing market for franchise movies and shows 44
PART 14: Vendor landscape 47
Competitive scenario 47
Hasbro 47
The LEGO Group 50
Mattel 52
Ravensburger 55
TOMY 57
Other prominent vendors 58
PART 15: Appendix 60
List of abbreviations 60
PART 16: Explore Technavio 61