关键词:电子信息;计算机;工程设计;游戏模式
摘 要:This project introduced into the VTB iterdisciplinary system design/simularbn environment several gaming concepts such as network-centric multiplayer interactions, detection dfiterferences between independent client-side simulation models, and simplified human interfaces to physics-basediodels. It also developed new computing methods that facilitate exploitation of the gaming environment for desigpurposes. Technic? progress can be separated into two broad categories; realization of a hybrid physics-basedjaming environment as a surrogate for a highly-interactive design environment, and improvement of simulation speed sthat the physics-based gaminj environment can operate fast enough for effective human interaction.