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全球棋盘游戏市场报告(2017-2021年)
Global Board Games Market 2017-2021
The global board games market is highly dependent on the quality of the story and the experience of gaming. Often, satisfying these criteria only might not be enough to launch a successful board game. The designers must ensure the news of their game design is broadcasted through the right channels. With the increasing popularity of online platforms to raise money, marketing and PR have become much easier. Once the games have garnered the right amount of excitement, the designers should explain why their games are unique or interesting. With the growing number of options for leisure activities, convincing the casual players to play a board game might be difficult. Designers should take this as an opportunity and create a gameplay so intriguing that it overshadows other leisure activities.
PART 01: Executive summary
PART 02: Scope of the report
Market overview
Base year and forecast period
Vendor segmentation
Summation errors
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by type
Global board games market by type
Global tabletop board games market
Global card and dice games market
Global RPGs market
Segment comparison analysis
PART 07: Market segmentation by theme
Global board games market by theme
Global board games market with no theme
Global board games market with fantasy theme
Global board games market with warfare theme
Global board games market with survival theme
Global board games market with adventure theme
Segment comparison analysis
PART 08: Market segmentation by distribution channel
Global board games market by distribution channel
Global board games market by offline distribution
channel
Global board games market by online distribution
channel
Segment comparison analysis
PART 09: Geographical segmentation
Global board games market by geography
Board games market in EMEA
Board games market in Americas
Board games market in APAC
Segment comparison analysis
PART 10: Key leading countries
Key leading countries in global board games
Board games market in US
Board games market in Germany
PART 11: Market drivers
Increasing number of board games published annually
Board games have a long life cycle
Pop culture enthusiasm in the global population
Increasing average age of a board game player
PART 12: Impact of drivers
PART 13: Market challenges
Limited number of players that can play at a time
Advent of Internet and smartphones
Difficult to maintain the complete board games set
Long time to finish the game
PART 14: Impact of drivers and challenges
PART 15: Market trends
Growth of organized retail sector
Increasing projects being funded through crowdfunding
platforms
Games evolving with time
PART 16: Vendor landscape
Competitive scenario
Other prominent vendors
PART 17: Appendix
List of abbreviations
PART 18: Explore Technavio