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全球棋盘游戏市场报告(2017-2021年)

Global Board Games Market 2017-2021

加工时间:2017-05-10 信息来源:EMIS 索取原文[68 页]
关键词:全球棋盘游戏市场;高度依赖;故事的质量;游戏体验;筹集资金;营销;公关的在线平台
摘 要:

The global board games market is highly dependent on the quality of the story and the experience of gaming. Often, satisfying these criteria only might not be enough to launch a successful board game. The designers must ensure the news of their game design is broadcasted through the right channels. With the increasing popularity of online platforms to raise money, marketing and PR have become much easier. Once the games have garnered the right amount of excitement, the designers should explain why their games are unique or interesting. With the growing number of options for leisure activities, convincing the casual players to play a board game might be difficult. Designers should take this as an opportunity and create a gameplay so intriguing that it overshadows other leisure activities.


目 录:

PART 01: Executive summary

PART 02: Scope of the report

Market overview

Base year and forecast period

Vendor segmentation

Summation errors

Top-vendor offerings

PART 03: Market research methodology

Research methodology

Economic indicators

PART 04: Introduction

PART 05: Market landscape

Market overview

Market size and forecast

Five forces analysis

PART 06: Market segmentation by type

Global board games market by type

Global tabletop board games market

Global card and dice games market

Global RPGs market

Segment comparison analysis

PART 07: Market segmentation by theme

Global board games market by theme

Global board games market with no theme

Global board games market with fantasy theme

Global board games market with warfare theme

Global board games market with survival theme

Global board games market with adventure theme

Segment comparison analysis

PART 08: Market segmentation by distribution channel

Global board games market by distribution channel

Global board games market by offline distribution

channel

Global board games market by online distribution

channel

Segment comparison analysis

PART 09: Geographical segmentation

Global board games market by geography

Board games market in EMEA

Board games market in Americas

Board games market in APAC

Segment comparison analysis

PART 10: Key leading countries

Key leading countries in global board games

Board games market in US

Board games market in Germany

PART 11: Market drivers

Increasing number of board games published annually

Board games have a long life cycle

Pop culture enthusiasm in the global population

Increasing average age of a board game player

PART 12: Impact of drivers

PART 13: Market challenges

Limited number of players that can play at a time

Advent of Internet and smartphones

Difficult to maintain the complete board games set

Long time to finish the game

PART 14: Impact of drivers and challenges

PART 15: Market trends

Growth of organized retail sector

Increasing projects being funded through crowdfunding

platforms

Games evolving with time

PART 16: Vendor landscape

Competitive scenario

Other prominent vendors

PART 17: Appendix

List of abbreviations

PART 18: Explore Technavio


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