5379 篇
13902 篇
477807 篇
16280 篇
11761 篇
3926 篇
6532 篇
1251 篇
75590 篇
37740 篇
12156 篇
1656 篇
2859 篇
3418 篇
641 篇
1240 篇
1973 篇
4916 篇
3871 篇
5467 篇
全球3D动画软件市场报告(2016-2020年)
Global 3D Animation Software Market 2016-2020
The main use of an animation software is to generate animated images, which gives the illusion of movement when the images are shown as a sequence. There are numerous tools available to the end users to create a realistic virtual image according to their requirements. Apart from creating animated movies like Frozen and Shrek, 3D animation is also used in films to improve the visual effects, and also in AEC and automotive projects. The rapid advancement in technologies and use of animation software in the media and entertainment and other industries has made 3D animation popular among the general masses.
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
End-users
Segmentation by geography
Base year
Vendor segmentation
Summation errors
Product offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by industry
Global 3D animation software market
Global 3D animation software market by media and
entertainment industry
Global 3D animation software market by AEC industry
Global 3D animation software market by automotive
industry
PART 07: Geographical segmentation
Global 3D animation software market by geography
3D animation software market in APAC
3D animation software market in Americas
3D animation software market in EMEA
PART 08: Key leading countries
PART 09: Buying criteria
PART 10: Market drivers
Increased use of 3D animation in movies
Increasing demand for e-sports
Increased use of 3D animation in TV commercials
PART 11: Impact of drivers
PART 12: Market challenges
Piracy of software license and animated films
Availability of open-source 3D animation software
Lack of expertise in 3D animation
PART 13: Impact of drivers and challenges
PART 14: Market trends
Increasing outsourcing for 3D modeling
Growth in VR animation
Declining 2D animation market
Rise of co-productions with Asian countries
Emergence of 3D printers
PART 15: Vendor landscape
Competitive scenario
Key vendors
Other prominent vendors
PART 16: Appendix
List of abbreviations
PART 17: Explore Technavio