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全球3D动画软件市场报告(2016-2020年)

Global 3D Animation Software Market 2016-2020

加工时间:2017-01-18 信息来源:EMIS 索取原文[57 页]
关键词:动画软件;主要用途;生成动画图像;创建;真实的虚拟图像;3D动画;电影;改善视觉效果;AEC;汽车项目
摘 要:

The main use of an animation software is to generate animated images, which gives the illusion of movement when the images are shown as a sequence. There are numerous tools available to the end users to create a realistic virtual image according to their requirements. Apart from creating animated movies like Frozen and Shrek, 3D animation is also used in films to improve the visual effects, and also in AEC and automotive projects. The rapid advancement in technologies and use of animation software in the media and entertainment and other industries has made 3D animation popular among the general masses.


目 录:

PART 01: Executive summary

Highlights

PART 02: Scope of the report

Market overview

End-users

Segmentation by geography

Base year

Vendor segmentation

Summation errors

Product offerings

PART 03: Market research methodology

Research methodology

Economic indicators

PART 04: Introduction

Key market highlights

PART 05: Market landscape

Market overview

Market size and forecast

Five forces analysis

PART 06: Market segmentation by industry

Global 3D animation software market

Global 3D animation software market by media and

entertainment industry

Global 3D animation software market by AEC industry

Global 3D animation software market by automotive

industry

PART 07: Geographical segmentation

Global 3D animation software market by geography

3D animation software market in APAC

3D animation software market in Americas

3D animation software market in EMEA

PART 08: Key leading countries

PART 09: Buying criteria

PART 10: Market drivers

Increased use of 3D animation in movies

Increasing demand for e-sports

Increased use of 3D animation in TV commercials

PART 11: Impact of drivers

PART 12: Market challenges

Piracy of software license and animated films

Availability of open-source 3D animation software

Lack of expertise in 3D animation

PART 13: Impact of drivers and challenges

PART 14: Market trends

Increasing outsourcing for 3D modeling

Growth in VR animation

Declining 2D animation market

Rise of co-productions with Asian countries

Emergence of 3D printers

PART 15: Vendor landscape

Competitive scenario

Key vendors

Other prominent vendors

PART 16: Appendix

List of abbreviations

PART 17: Explore Technavio 


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