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全球K-12混合式电子学习市场报告(2017-2021年)

Global K-12 Blended E-Learning Market 2017-2021

加工时间:2018-02-27 信息来源:EMIS 索取原文[68 页]
关键词:教育技术市场;技术架构;协作工具;硬件,软件和服务;交互式白板;交互式显示器;教育电脑;投影仪;文件管理系统;课堂管理系统;课堂协作系统;学生信息系统 (SIS);课堂评估评分系统;学生反应系统;学习内容管理系统(LCMS);学习管理系统(LMS)
摘 要:

The education technology market can be broadly categorized into two segments, i.e., technological architecture and collaborative tools. The technological architecture comprises hardware, software, and services. The hardware segment consists of interactive whiteboards, interactive displays, educational PCs, and projectors. The software segment constitutes document management systems, classroom management systems, classroom collaboration systems, student information systems (SIS), classroom assessment scoring systems, student response systems, learning content management systems (LCMS), and learning management systems (LMS). Software services include digital interactive resources of imparting knowledge to students, such as digital text, graphics, and audio-visual aids. Collaborative tools are supporting tools that help in the enhanced coherent use of technology.


目 录:

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

Market outline

PART 05: Market landscape

Market overview

Market size and forecast

Five forces analysis

PART 06: Market segmentation by products

Global K-12 blended e-learning market by product

Global K-12 blended e-learning market by hardware

Global K-12 blended e-learning market by content

Global K-12 blended e-learning market by system

Global K-12 blended e-learning market by solutions

Global K-12 blended e-learning market by others

PART 07: Geographical segmentation

Global K-12 blended e-learning market by geography

K-12 blended e-learning market in North America

K-12 blended e-learning market in APAC

K-12 blended e-learning market in Europe

K-12 blended e-learning market in ROW

PART 08: Decision framework

PART 09: Drivers and challenges

Market drivers

Market challenges

PART 10: Market trends

Emergence of learning via mobile devices

Shift in focus to next-gen LMS

Increase in adoption of gamification

PART 11: Vendor Landscape

Competitive landscape

Growth strategy

PART 12: Key vendor analysis

Blackboard

Instructure

Pearson

Promethean

Samsung

PART 13: Other prominent vendors

PART 14: Appendix

List of abbreviations

PART 15: Explore Technavio 


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