5314 篇
13876 篇
409112 篇
16140 篇
9275 篇
3873 篇
6485 篇
1240 篇
72474 篇
37210 篇
12078 篇
1623 篇
2829 篇
3393 篇
641 篇
1229 篇
1968 篇
4880 篇
3834 篇
5335 篇
全球手势识别市场报告(2016-2020年)
Global Gesture Recognition Market for Emerging Applications 2016-2020
Human-machine interaction has reduced the gap between the two and developed a more natural and intuitive interaction. Humans have come a long way from controlling machines through switches fitted on them to remote controls, and currently, through smartphones. In the future, it will be through natural gestures. Gesture control is by far the most natural form of controlling a device.
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Base year
Definitions
Market coverage
Market size calculation
Geographical segmentation
Vendor segmentation
Common currency conversion rates
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
How does it work?
History
PART 05: Summary of key figures
Summary of key figures
PART 06: Cost of incorporating gesture recognition
technology
PART 07: Market landscape
Market overview
Market size and forecast
Market analysis
PART 08: Five forces analysis
Five forces analysis for global gesture recognition market
for gaming consoles
Five forces analysis for global gesture recognition market
for smart TVs
Five forces analysis for global gesture recognition market
for automotive
PART 09: Market segmentation by technology
PART 10: Market segmentation by application
PART 11: Geographical segmentation
Global gesture recognition market in consumer
electronics
Global gesture recognition market in automotive
PART 12: Market drivers
Focus on human-machine interface in automotive
sector
User-friendliness of gesture recognition-enabled
devices
Development of 3D cameras
Increased adoption of motion-control gaming
PART 13: Impact of drivers
PART 14: Market challenges
Lack of gesture-recognition-compatible games
Lack of standardization of gesture movements
Low value-addition of gesture recognition technology
Dependence on external lighting conditions
Fatigue caused by gesture recognition in users
Limited operating range of gesture-recognition-enabled
devices
PART 15: Impact of drivers and challenges
PART 16: Market trends
Increase in number of M&A
Availability of multifunctional gaming consoles
Development of in-house gesture recognition
technology
Power-free gesture recognition
Incorporation of gesture recognition by processor
manufacturers
PART 17: Vendor landscape
Competitive scenario
PART 18: Key vendor analysis
Microsoft
Sony 55
eyeSight Technologies
PointGrab
Samsung
PART 19: Appendix
List of abbreviation
PART 20: Explore Technavio