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亚太地区社交游戏市场报告(2014-2018)

Social Gaming Market in the APAC Region
加工时间:2014-09-12 信息来源:EMIS 索取原文[67 页]
关键词:亚太地区;社交游戏;跨媒体
摘 要:This report covers the present scenario and the growth prospects of the Social Gaming market in the APAC region for the period 2014-2018.The report also presents the vendor landscape and a corresponding detailed analysis of the top six vendors in the Social Gaming market in the APAC region. In addition, the report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by vendors and the market at large, as well as the key trends that are emerging in the market.
目 录:01. Executive Summary

02. List of Abbreviations

03. Scope of the Report

03.1 Market Overview

03.2 Product Offerings

04. Market Research Methodology

04.1 Market Research Process

04.2 Research Methodology

05. Introduction

06. Market

07. Description

07.1 Ease of Doing Business Index

07.2 Internet Users in APAC Region

07.3 Revenue Generation Model

08. Market Landscape

08.1 Market Overview

08.2 Social Gaming Market in APAC Region

08.3 Five Forces Analysis

09. Market Segmentation by Product

09.1 Social Gaming Market in APAC Region by Product 2013

09.2 Social Gaming Market in APAC Region by Product 2013-2018

09.3 Virtual Goods Market in APAC Region

09.4 Game Subscription Market in APAC Region

10. Market Attractiveness

10.1 Market Attractiveness by Product

11. Key Leading Countries

12. Buying Criteria

13. Market Growth Drivers

14. Drivers and their Impact

15. Market Challenges

16. Impact of Drivers and Challenges

17. Market Trends

18. Trends and their Impact

19. Vendor Landscape

19.1 Competitive Scenario

19.2 Major Vendors

19.3 Other Prominent Vendors

20. Key Vendor Analysis

20.1 GungHo Online

20.2 King

20.3 Rekoo

20.4 Tencent

20.5 Zynga

21. Other Reports in this Series  

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