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基于物理渲染的轴对准滤波互动

Axis-aligned Filtering for Interactive Physically-based Rendering

作者:Soham Uday Mehta 作者单位:Electrical Engineering and Computer Sciences University of California at Berkeley 加工时间:2015-07-05 信息来源:EECS 索取原文[125 页]
关键词:计算机图形渲染;基于物理;合成取代
摘 要:Computer graphics rendering is undergoing a renaissance, with physically-based rendering methods based on accurate Monte-Carlo image synthesis replacing ad-hoc techniques in a variety of applications including movie production. In interactive applications like product visualization or video games, physically-based lighting effects are increasingly popular. However, producing photo-realistic images at interactive speeds still remains a challenge.
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