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全球扩增实境市场报告(2017-2021年)
Global Augmented Reality Market 2017-2021
AR engines contain SDKs that provide the necessary tools to develop AR content,software applications, and graphics. They employ tools that use third-party libraries,and include algorithms for computer vision and image processing. However, an AR application developer also has the option to use other software for image recognition and camera calibration. Several AR tools are currently available in the market such as ARToolKit, String, Metaio SDK, DroidAR, ARLab, Android SDK, Eclipse, and Xcode.Certain toolkits are built for face tracking or for marker-based technologies.AR technology is used to blend digital content into the physical world. Computergenerated
images of an individual's surroundings along with relevant information are displayed in a user’s field of vision. The technology enhances user experience through mobiles apps developed specifically for using AR.
PART 01: Executive summary 6
PART 02: Scope of the report 20
Definitions 20
End-user segments 22
Base year and forecast period 22
Market size calculation and segmentation 23
Common currency conversion rates 25
Vendor offerings 25
PART 03: Market research methodology 27
Research methodology 27
Economic indicators 27
PART 04: Introduction 28
Key market highlights 28
Market overview 29
PART 05: Technology life cycle 31
PART 06: Market landscape 33
Market size and forecast 33
Five forces analysis 35
PART 07: Market segmentation by product 39
Global AR market by mobile devices 40
Global AR market by smart glasses 41
Global AR market by HMDs 43
PART 08: Market segmentation by end-user 45
Global mobile devices by end-user 45
Global smart glasses by end-user 48
Global HMDs by end-user 51
PART 09: Geographical segmentation 54
Mobile devices 55
HMDs 57
Smart glasses 58
PART 10: Market drivers 60
Increasing dependence on apps and proliferation of AR
apps for numerous activities 60
Use of AR technology for effective advertising 62
Adoption of the crowdfunding strategy 63
Growing interest has increased the number of
developers 63
Growing integration of AR in mobile devices and
declining ASP of AR hardware 64
Large-scale workforce automation 65
PART 11: Impact of drivers 66
PART 12: Market challenges 68
Hardware limitations 68
Lack of AR content 68
Stringent government regulations 69
Connectivity issues, low awareness, and high user
expectations impacting AR adoption 70
Low value addition of smart glasses to consumers 71
PART 13: Impact of drivers and challenges 72
PART 14: Market trends 73
Use of SLAM technology 73
Emergence of depth-sensing cameras 73
Development of pico projectors 74
Technological advances in the field of AR 75
PART 15: Vendor landscape 76
Competitive scenario 76
Market vendors 78
PART 16: Appendix 94
List of abbreviations 94
PART 17: Explore Technavio 96