欢迎访问行业研究报告数据库

行业分类

当前位置:首页 > 报告详细信息

找到报告 1 篇 当前为第 1 页 共 1

全球云游戏市场报告(2017-2021年)

Global Cloud Gaming Market 2017-2021

加工时间:2017-05-24 信息来源:EMIS 索取原文[72 页]
关键词:云游戏;在线游戏;允许玩家访问;存储;远程服务器上
摘 要:

Cloud gaming is a type of online gaming that allows gamers to access and play games that are stored on a remote server. These games can be accessed using internetconnected devices for free or by paying a subscription fee. The global cloud gaming market will grow at a CAGR of 28.86% during the forecast period. The growth is attributed to the rising population of gamers, increasing gamification, and growing adoption of mobile devices. In 2015, the Americas accounted for a major share of the global market. The US was the key revenue-generating country in 2015. Microsoft, NVIDIA, Playkey, PlayGiga, and Sony are some of the prominent vendors operating in the market.


目 录:

PART 01: Executive summary

PART 02: Scope of the report

Market overview

Customer segments

Base year and forecast period

Vendor selection criteria

Summation errors

Top-vendor offerings

PART 03: Market research methodology

Research methodology

Economic indicators

PART 04: Introduction

Key market highlights

PART 05: Industry overview

Workflow of cloud gaming

PART 06: Market landscape

Market overview

Market size and forecast

Five forces analysis

PART 07: Market segmentation by type

Global cloud gaming market by type

Global cloud gaming market by video streaming

Global cloud gaming market by file streaming

PART 08: Market segmentation by platform

Global cloud gaming market by platform

Global cloud gaming market by mobile devices

Global cloud gaming market by smart TVs

Cloud gaming market by gaming consoles

Cloud gaming market by computing devices

PART 09: Market segmentation by gamers

Global cloud gaming market by gamers

Global cloud gaming market by hardcore gamers

Global cloud gaming market by casual gamers

PART 10: Geographical segmentation

Global cloud gaming market by region

Cloud gaming market in APAC

Cloud gaming market in EMEA

Cloud gaming market in Americas

PART 11: Key leading countries

Cloud gaming market in China

Cloud gaming market in US

PART 12: Buying criteria

PART 13: Market drivers

Reduction in installation costs and time

Enhancement of gaming features

Easy updates for games

PART 14: Impact of drivers

PART 15: Market challenges

Privacy and security concerns

Need for high-speed internet connectivity

Cyber scams

High game development costs

PART 16: Impact of drivers and challenges

PART 17: Market trends

Penetration of cloud gaming in multiplayer scenario

Integration of AR and VR with cloud gaming

Cross-platform gaming experience

PART 18: Vendor landscape

Competitive scenario

Key leading vendors

Other prominent vendors

PART 19: Appendix

List of abbreviations

PART 20: Explore Technavio


© 2016 武汉世讯达文化传播有限责任公司 版权所有 技术支持:武汉中网维优
客服中心

QQ咨询


点击这里给我发消息 客服员


电话咨询


027-87841330


微信公众号




展开客服