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全球云游戏市场报告(2017-2021年)
Global Cloud Gaming Market 2017-2021
Cloud gaming is a type of online gaming that allows gamers to access and play games that are stored on a remote server. These games can be accessed using internetconnected devices for free or by paying a subscription fee. The global cloud gaming market will grow at a CAGR of 28.86% during the forecast period. The growth is attributed to the rising population of gamers, increasing gamification, and growing adoption of mobile devices. In 2015, the Americas accounted for a major share of the global market. The US was the key revenue-generating country in 2015. Microsoft, NVIDIA, Playkey, PlayGiga, and Sony are some of the prominent vendors operating in the market.
PART 01: Executive summary
PART 02: Scope of the report
Market overview
Customer segments
Base year and forecast period
Vendor selection criteria
Summation errors
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Industry overview
Workflow of cloud gaming
PART 06: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 07: Market segmentation by type
Global cloud gaming market by type
Global cloud gaming market by video streaming
Global cloud gaming market by file streaming
PART 08: Market segmentation by platform
Global cloud gaming market by platform
Global cloud gaming market by mobile devices
Global cloud gaming market by smart TVs
Cloud gaming market by gaming consoles
Cloud gaming market by computing devices
PART 09: Market segmentation by gamers
Global cloud gaming market by gamers
Global cloud gaming market by hardcore gamers
Global cloud gaming market by casual gamers
PART 10: Geographical segmentation
Global cloud gaming market by region
Cloud gaming market in APAC
Cloud gaming market in EMEA
Cloud gaming market in Americas
PART 11: Key leading countries
Cloud gaming market in China
Cloud gaming market in US
PART 12: Buying criteria
PART 13: Market drivers
Reduction in installation costs and time
Enhancement of gaming features
Easy updates for games
PART 14: Impact of drivers
PART 15: Market challenges
Privacy and security concerns
Need for high-speed internet connectivity
Cyber scams
High game development costs
PART 16: Impact of drivers and challenges
PART 17: Market trends
Penetration of cloud gaming in multiplayer scenario
Integration of AR and VR with cloud gaming
Cross-platform gaming experience
PART 18: Vendor landscape
Competitive scenario
Key leading vendors
Other prominent vendors
PART 19: Appendix
List of abbreviations
PART 20: Explore Technavio