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传媒行业:“吃鸡变现提升游戏行业增速回暖预期,IPTV产业获市场关注
本周传媒板指下跌2.45%,上证综指下跌4.52%,深证成指下跌4.54%,创业板指下跌5.54%。本周板块涨幅前三:新媒股份(19.37 %)、昆仑万维(7.11%)、安妮股份(6.60%);板块跌幅前三:中广天择(-26.92%)、ST 游久(-22.64%)、ST 东网(-22.27%)。年初至今板块涨幅前三:人民网(176.71%)、中视传媒(88.48%)、安妮股份(81.94%);板块跌幅前三:大晟文化(-40.58%)、ST 游久(-39.60%)、乐视网(-32.13%)。
一、市场走势回顾 ................................................................................................................................................... 4
1.1 行业板块走势 ............................................................................................................................................. 4
1.2 传媒个股走势 ............................................................................................................................................. 5
二、上市公司动态 ................................................................................................................................................... 7
2.2 上市公司公告 ............................................................................................................................................. 7
2.2.1.影视及内容 ...................................................................................................................................... 7
2.2.2.游戏 .................................................................................................................................................. 8
2.2.3.院线及影院 .................................................................................................................................... 10
2.2.4.网络平台 ........................................................................................................................................ 10
2.2.5.营销 .................................................................................................................................................11
2.2.6.出版发行 ........................................................................................................................................ 12
2.2.7.教育 ................................................................................................................................................ 13
2.2.8.体育 ................................................................................................................................................ 14
2.2.9.有线网络 ........................................................................................................................................ 14
2.2.10.互联网及技术服务 ...................................................................................................................... 15
三、行业要闻 ......................................................................................................................................................... 16
3.1 影视&游戏 ............................................................................................................................................... 16
3.2 互联网&5G .............................................................................................................................................. 18
3.4 教育 .......................................................................................................................................................... 19
四、行业数据 ......................................................................................................................................................... 21
4.1. 电影 ......................................................................................................................................................... 21
4.1.1. 票房 .............................................................................................................................................. 21
4.1.2. 影院 .............................................................................................................................................. 22
4.1.3. 影投 .............................................................................................................................................. 22
4.1.4. 即将上映 ...................................................................................................................................... 23
4.2 电视剧 ...................................................................................................................................................... 23
4.3 综艺栏目 .................................................................................................................................................. 24
4.4 游戏 .......................................................................................................................................................... 24
五、风险分析 ......................................................................................................................................................... 26
附录(更新) ......................................................................................................................................................... 27