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全球智能穿戴式娱乐设备和服务市场报告(2016-2020年)
Global Smart Wearable Entertainment Devices and Services Market 2016-2020
The global smart wearable entertainment devices and services market will experience significant growth during the period 2016-2020. North America is the largest shareholder of this market, followed by Western Europe. However, APAC will show an increased growth during the forecast period. Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. Individuals can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases.
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast: Devices
Market size and forecast: Services
Five forces analysis
PART 06: Market segmentation by products
Global smart wearable entertainment devices market by
products
Smartwatches
Smart glasses
Wearable gaming devices
Wearable devices used in concerts
PART 07: Geographical segmentation
Global smart wearable entertainment services market by
geography
North America
Western Europe
APAC and ROW
PART 08: Market drivers
PART 09: Impact of drivers
PART 10: Market challenges
PART 11: Impact of drivers and challenges
PART 12: Market trends
PART 13: Vendor landscape
Competitive scenario
PART 14: Key vendor analysis: Products
Apple
Garmin
Samsung
Sony
PART 15: Key vendor analysis: Services
AT&T
EE
Sprint
Telefónica
Emerging vendors
Other prominent vendors
PART 16: Appendix
List of abbreviations
PART 17: Explore Technavio