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全球游戏市场报告(2016-2020年)
Global Gaming Market 2016-2020
Earlier, gaming was limited to board games and handheld video games. The growing popularity of PCs and electronic devices aided by the increased internet penetration has led to the development and commercialization of games. Consumers are now heavily dependent on interactive entertainment such as video games. Video games are electronic games that require a video interface for human interaction. Video devices may vary depending on the game. These devices/screens include TVs, PC monitors, and mobile displays. Depending on the type of screen, the market is segmented by type of device. Video games are available in two formats: digital and physical. The digital format requires no physical disc to play, while the physical format requires a disc to play.
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Base year
Vendor segmentation
Summation errors
Top vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Value chain
Market size and forecast
Five forces analysis
PART 06: Market segmentation by gaming type
Global gaming market by gaming type
Global gaming market by TV consoles
Global gaming market by MMO
Global gaming market by smartphones
Global gaming market by tablets
Global gaming market by boxed PCs
Global gaming market by online games
Global gaming market by handheld gaming consoles
PART 07: Market segmentation by type of gamers
Global gaming market by type of gamers
Gaming market by type of gamers in APAC
Gaming market by type of gamers in Americas
Gaming market by type of gamers in EMEA
PART 08: Geographical segmentation
Global gaming market by geography
APAC gaming market
Americas gaming market
EMEA gaming market
PART 09: Key leading countries
Top 10 countries in global gaming market
China
US
Japan
PART 10: Buying criterion
PART 11: Market drivers
PART 12: Impact of drivers
PART 13: Market challenges
PART 14: Impact of drivers and challenges
PART 15: Market trends
PART 16: Vendor landscape
Competitive scenario
Other prominent vendors
PART 17: Appendix
List of abbreviations
PART 18: Explore Technavio