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全球游戏市场战略评估和预测报告(2017-2022年)

Global Board Games Market - Strategic Assessment and Forecast 2017-2022

加工时间:2017-08-30 信息来源:EMIS 索取原文[119 页]
关键词:游戏;应用程序;棋类游戏;棋盘游戏
摘 要:

The report considers the present scenario of the global board games market and its strategic assessment for the period 2017–2022. It includes a detailed study of various market growth drivers, trends, and restraints and profiles the leading four vendors in the market. To calculate the market size, the report considers the revenue generated from retail sales of board games across the geographies.


目 录:

Section 1 Research Methodology 12

Section 2 Executive Summary 13

Section 3 Report Coverage 14

3.1 Report Assumption 15

3.2 Market Derivation 16

3.3 Currency Exchange Rates 17

Section 4 Introduction 18

Section 5 Key Market Drivers 20

5.1 Increasing Millennials Population 20

5.2 Increasing Crowdfunding Platforms for Board Game Publishers 21

5.3 Shifting Themes of Board Games 23

Section 6 Key Market Trends 25

6.1 Growing Trend of Board Game Cafes 25

6.2 Increasing Digitization of Board Games 26

6.3 Growing Visual and Sensory Appeal in Board Games 26

6.4 Growing Mobile Applications for Board Games 27

6.5 Increasing Focus on Online Strategy 28

Section 7 Key Market Restraints 29

7.1 Threat from Other Gaming Platforms 29

7.2 Volatile Raw Material Prices 30

7.3 Lack of Product Awareness and Limited Access to New Vendors 30

7.4 Loss on Royalty Fees due to Counterfeit Board Games 31

Section 8 Global Board Games Market 32

8.1 Introduction 32

8.1.1 Case Study 32

8.2 Global Board Games Market Size and Analysis 33

Section 9 Global Board Games Market by Type 36

9.1 Tabletop Board Games Market 39

9.1.1 Market Size and Forecast 39

9.2 Card and Dice Games Market 41

9.2.1 Market Size and Forecast 41

9.3 Collectible Card Game Market 43

9.3.1 Market Size and Forecast 43

9.4 Miniature Games 45

9.4.1 Market Size and Analysis 45

9.5 RPGs 47

9.5.1 Market Size and Analysis 47

Section 10 Global Board Games Market by Theme 49

Section 11 Geographical Segmentation 52

11.1 Geographical Overview of Board Games Market 52

Section 12 Board Games Market in Europe 55

12.1 Market Size and Analysis 55

12.2 Segmentation by Type 57

12.2.1 Market Size and Forecast of Tabletop Board Games Market 57

12.2.2 Market Size and Forecast of Card and Dice Games Market 58

12.2.3 Market Size and Forecast of Collectible Games Market 58

12.2.4 Market Size and Forecast of Miniature Games Market 59

12.2.5 Market Size and Analysis of RPGs 59

Section 13 Board Games Market in North America 61

13.1 Market Size and Analysis 61

13.2 Segmentation by Type 63

13.2.1 Market Size and Forecast of Tabletop Board Games Market 63

13.2.2 Market Size and Forecast of Card and Dice Games Market 64

13.2.3 Market Size and Forecast of Collectible Card Games Market 65

13.2.4 Market Size and Forecast of Miniature Games Market 65

13.2.5 Market Size and Forecast of RPGs Market 66

Section 14 Board Games Market in APAC 67

14.1 Market Size and Forecast 67

14.2 Segmentation by Type 70

14.2.1 Market Size and Forecast of Tabletop Board Games Market 70

14.2.2 Market Size and Forecast of Card and Dice Board Games Market 71

14.2.3 Market Size and Forecast of Collectible Card Games 71

14.2.4 Market Size and Forecast of Miniature Games Market 72

14.2.5 Market Size and Forecast of RPG Market 72

Section 15 Board Games Market in Latin America 74

15.1 Market Size and Analysis 74

15.2 Segmentation by Type 76

15.2.1 Market Size and Forecast of Tabletop Board Games Market 76

15.2.2 Market Size and Forecast of Card and Dice Game Market 77

15.2.3 Market Size and Forecast of Collectible Card Game Market 77

15.2.4 Market Size and Forecast of Miniature Games Market 78

Section 16 Board Games Market in Middle-East Africa 80

16.1 Market Size and Analysis 80

16.2 Segmentation by Type 82

16.2.1 Market Size and Forecast of Tabletop Board Games Market 83

16.2.2 Market Size and Forecast of Card and Dice Games Market 83

16.2.3 Market Size and Forecast of Collectible Card Games Market 84

16.2.4 Market Size and Forecast of Miniature Games Market 84

16.2.5 Market Size and Forecast of RPGs Market 85

Section 17 Competitive Landscape 86

17.1 Porter's Five Forces Model 86

17.1.1 Threat of New Entrants 86

17.1.2 Bargaining Power of Suppliers 86

17.1.3 Bargaining Power of Buyers 86

17.1.4 Threat of Substitutes 86

17.1.5 Threat of Rivalry 87

17.2 Competitive Scenario 87

Section 18 Key Vendor Analysis 89

18.1 Asmodee 89

18.1.1 Introduction 89

18.1.2 Financial Performance 89

18.1.3 Key Strengths 89

18.2 Hasbro 91

18.2.1 Introduction 91

18.2.2 Hasbro Brand Architecture 91

18.2.3 Traditional Game Play Portfolio 92

18.2.4 Emerging Brands 92

18.2.5 Product Categories 92

18.2.6 Financial Performance 93

18.2.7 Key Strengths 95

18.2.8 Key Strategies 95

18.2.9 Key Opportunities 96

18.3 Mattel Inc. 97

18.3.1 Introduction 97

18.3.2 Brand Architecture 97

18.3.3 Traditional Game Play Portfolio 97

18.3.4 Product Categories 97

18.3.5 Financial Performance 97

18.3.6 Key Strengths 98

18.3.7 Key Strategies 98

18.3.8 Key Opportunities 98

18.4 Ravensburger 99

18.4.1 Introduction 99

18.4.2 Financial Performance 100

18.4.3 Key Strengths 100

18.4.4 Key Strategy 100

18.4.5 Key Opportunities 100

Section 19 Other Prominent Vendors 101

19.1 Asmadi Games 101

19.2 Bezier Games 101

19.3 BoardGameDesign.com 102

19.4 Clementoni 102

19.5 Disney 102

19.6 Gibsons Games 102

19.7 Goliath BV 103

19.8 Grey Fox Games 103

19.9 Fremont Die Consumer Products 103

19.10 Indie Boards and Cards 104

19.11 INI LLC 104

19.12 International Playthings 104

19.13 Kamings Trade 104

19.14 Learning Resources 105

19.15 Legendary Games 105

19.16 Loony Labs 105

19.17 Ludo Fact 105

19.18 Mayfair Games 105

19.19 Melissa & Doug 106

19.20 Mindware.com 106

19.21 North Star Games 106

19.22 Orchard Toys 107

19.23 Panda GM 107

19.24 Paul Lamond Games 107

19.25 Playroom Entertainment 107

19.26 Pegasus Spiele 107

19.27 Piatnik 108

19.28 Pressman Toy 108

19.29 RoosterFin 108

19.30 Reaper Miniatures 108

19.31 Rio Grande Games 109

19.32 Schmidt Spiele 109

19.33 Spin Master 109

19.34 Spontuneous Games 109

19.35 Surprised Stare Games 109

19.36 SunsOut 110

19.37 Talicor 110

19.38 The Haywire Group 110

19.39 The Regency Chess Company 110

19.40 ThinkFun 110

19.41 TREND Enterprises 111

19.42 Ultra PRO International 111

19.43 University Games 111

19.44 USAopoly 111

19.45 Winning Moves Games 112

19.46 Wonder Forge 112

19.47 Zobmondo 112

Section 20 Appendix 113

Section 21 Summary of Figures 114

21.1 Key Revenue Figures of Board Games Market for Different Geographies 114

21.2 Key Revenue Figures of Board Games Market by Product Type 117


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