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全球游戏市场战略评估和预测报告(2017-2022年)
Global Board Games Market - Strategic Assessment and Forecast 2017-2022
The report considers the present scenario of the global board games market and its strategic assessment for the period 2017–2022. It includes a detailed study of various market growth drivers, trends, and restraints and profiles the leading four vendors in the market. To calculate the market size, the report considers the revenue generated from retail sales of board games across the geographies.
Section 1 Research Methodology 12
Section 2 Executive Summary 13
Section 3 Report Coverage 14
3.1 Report Assumption 15
3.2 Market Derivation 16
3.3 Currency Exchange Rates 17
Section 4 Introduction 18
Section 5 Key Market Drivers 20
5.1 Increasing Millennials Population 20
5.2 Increasing Crowdfunding Platforms for Board Game Publishers 21
5.3 Shifting Themes of Board Games 23
Section 6 Key Market Trends 25
6.1 Growing Trend of Board Game Cafes 25
6.2 Increasing Digitization of Board Games 26
6.3 Growing Visual and Sensory Appeal in Board Games 26
6.4 Growing Mobile Applications for Board Games 27
6.5 Increasing Focus on Online Strategy 28
Section 7 Key Market Restraints 29
7.1 Threat from Other Gaming Platforms 29
7.2 Volatile Raw Material Prices 30
7.3 Lack of Product Awareness and Limited Access to New Vendors 30
7.4 Loss on Royalty Fees due to Counterfeit Board Games 31
Section 8 Global Board Games Market 32
8.1 Introduction 32
8.1.1 Case Study 32
8.2 Global Board Games Market Size and Analysis 33
Section 9 Global Board Games Market by Type 36
9.1 Tabletop Board Games Market 39
9.1.1 Market Size and Forecast 39
9.2 Card and Dice Games Market 41
9.2.1 Market Size and Forecast 41
9.3 Collectible Card Game Market 43
9.3.1 Market Size and Forecast 43
9.4 Miniature Games 45
9.4.1 Market Size and Analysis 45
9.5 RPGs 47
9.5.1 Market Size and Analysis 47
Section 10 Global Board Games Market by Theme 49
Section 11 Geographical Segmentation 52
11.1 Geographical Overview of Board Games Market 52
Section 12 Board Games Market in Europe 55
12.1 Market Size and Analysis 55
12.2 Segmentation by Type 57
12.2.1 Market Size and Forecast of Tabletop Board Games Market 57
12.2.2 Market Size and Forecast of Card and Dice Games Market 58
12.2.3 Market Size and Forecast of Collectible Games Market 58
12.2.4 Market Size and Forecast of Miniature Games Market 59
12.2.5 Market Size and Analysis of RPGs 59
Section 13 Board Games Market in North America 61
13.1 Market Size and Analysis 61
13.2 Segmentation by Type 63
13.2.1 Market Size and Forecast of Tabletop Board Games Market 63
13.2.2 Market Size and Forecast of Card and Dice Games Market 64
13.2.3 Market Size and Forecast of Collectible Card Games Market 65
13.2.4 Market Size and Forecast of Miniature Games Market 65
13.2.5 Market Size and Forecast of RPGs Market 66
Section 14 Board Games Market in APAC 67
14.1 Market Size and Forecast 67
14.2 Segmentation by Type 70
14.2.1 Market Size and Forecast of Tabletop Board Games Market 70
14.2.2 Market Size and Forecast of Card and Dice Board Games Market 71
14.2.3 Market Size and Forecast of Collectible Card Games 71
14.2.4 Market Size and Forecast of Miniature Games Market 72
14.2.5 Market Size and Forecast of RPG Market 72
Section 15 Board Games Market in Latin America 74
15.1 Market Size and Analysis 74
15.2 Segmentation by Type 76
15.2.1 Market Size and Forecast of Tabletop Board Games Market 76
15.2.2 Market Size and Forecast of Card and Dice Game Market 77
15.2.3 Market Size and Forecast of Collectible Card Game Market 77
15.2.4 Market Size and Forecast of Miniature Games Market 78
Section 16 Board Games Market in Middle-East Africa 80
16.1 Market Size and Analysis 80
16.2 Segmentation by Type 82
16.2.1 Market Size and Forecast of Tabletop Board Games Market 83
16.2.2 Market Size and Forecast of Card and Dice Games Market 83
16.2.3 Market Size and Forecast of Collectible Card Games Market 84
16.2.4 Market Size and Forecast of Miniature Games Market 84
16.2.5 Market Size and Forecast of RPGs Market 85
Section 17 Competitive Landscape 86
17.1 Porter's Five Forces Model 86
17.1.1 Threat of New Entrants 86
17.1.2 Bargaining Power of Suppliers 86
17.1.3 Bargaining Power of Buyers 86
17.1.4 Threat of Substitutes 86
17.1.5 Threat of Rivalry 87
17.2 Competitive Scenario 87
Section 18 Key Vendor Analysis 89
18.1 Asmodee 89
18.1.1 Introduction 89
18.1.2 Financial Performance 89
18.1.3 Key Strengths 89
18.2 Hasbro 91
18.2.1 Introduction 91
18.2.2 Hasbro Brand Architecture 91
18.2.3 Traditional Game Play Portfolio 92
18.2.4 Emerging Brands 92
18.2.5 Product Categories 92
18.2.6 Financial Performance 93
18.2.7 Key Strengths 95
18.2.8 Key Strategies 95
18.2.9 Key Opportunities 96
18.3 Mattel Inc. 97
18.3.1 Introduction 97
18.3.2 Brand Architecture 97
18.3.3 Traditional Game Play Portfolio 97
18.3.4 Product Categories 97
18.3.5 Financial Performance 97
18.3.6 Key Strengths 98
18.3.7 Key Strategies 98
18.3.8 Key Opportunities 98
18.4 Ravensburger 99
18.4.1 Introduction 99
18.4.2 Financial Performance 100
18.4.3 Key Strengths 100
18.4.4 Key Strategy 100
18.4.5 Key Opportunities 100
Section 19 Other Prominent Vendors 101
19.1 Asmadi Games 101
19.2 Bezier Games 101
19.3 BoardGameDesign.com 102
19.4 Clementoni 102
19.5 Disney 102
19.6 Gibsons Games 102
19.7 Goliath BV 103
19.8 Grey Fox Games 103
19.9 Fremont Die Consumer Products 103
19.10 Indie Boards and Cards 104
19.11 INI LLC 104
19.12 International Playthings 104
19.13 Kamings Trade 104
19.14 Learning Resources 105
19.15 Legendary Games 105
19.16 Loony Labs 105
19.17 Ludo Fact 105
19.18 Mayfair Games 105
19.19 Melissa & Doug 106
19.20 Mindware.com 106
19.21 North Star Games 106
19.22 Orchard Toys 107
19.23 Panda GM 107
19.24 Paul Lamond Games 107
19.25 Playroom Entertainment 107
19.26 Pegasus Spiele 107
19.27 Piatnik 108
19.28 Pressman Toy 108
19.29 RoosterFin 108
19.30 Reaper Miniatures 108
19.31 Rio Grande Games 109
19.32 Schmidt Spiele 109
19.33 Spin Master 109
19.34 Spontuneous Games 109
19.35 Surprised Stare Games 109
19.36 SunsOut 110
19.37 Talicor 110
19.38 The Haywire Group 110
19.39 The Regency Chess Company 110
19.40 ThinkFun 110
19.41 TREND Enterprises 111
19.42 Ultra PRO International 111
19.43 University Games 111
19.44 USAopoly 111
19.45 Winning Moves Games 112
19.46 Wonder Forge 112
19.47 Zobmondo 112
Section 20 Appendix 113
Section 21 Summary of Figures 114
21.1 Key Revenue Figures of Board Games Market for Different Geographies 114
21.2 Key Revenue Figures of Board Games Market by Product Type 117