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全球游戏化市场增长,趋势和预测(2019-2024年)

Global Gamification Market - Growth, Trends, and Forecast (2019 - 2024)

加工时间:2019-05-24 信息来源:EMIS 索取原文[127 页]
关键词:智能手机;移动设备数量;指数增长;游戏化市场;创造了广阔的基础;游戏化系统;构建人类行为的方法;促进创新;生产力或参与
摘 要:

The exponential growth in the number of smart phones and mobile devices has directly created a vast base for the gamification market. This growth is also supported by the increasing recognition of gamification systems as a method to architecture human behavior, in order to induce innovation, productivity, or engagement. The use of gamification systems has also extended beyond its traditional scope of marketing, as now, they are extensively used in advance applications, like crowd sourcing.


目 录:

1. INTRODUCTION

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET DYNAMICS

5. Global Gamification Market Breakdown, by Deployment

6. Global Gamification Market Breakdown, by Size

7. Global Gamification Market Breakdown, by Platform

8. Global Gamification Market Breakdown, by End-user Vertical

9. Global Gamification Market Breakdown, by Region

10. Global Gamification Market - Competitive Intelligence – Key Vendor

Profiles

11. Investment Analysis

12. Future Of The Market


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