5299 篇
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1238 篇
72401 篇
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1965 篇
4866 篇
3821 篇
5293 篇
全球VR游戏市场报告(2017-2021年)
Global VR Gaming Market 2017-2021
The virtual reality (VR) can be experienced using a head-mounted display (HMD) or glasses which display 3D experiences as part of their image. Some HMDs and glasses have options for additional sensory input in the form of audio or video. New forms of human-machine interactions are possible through the VR technology.
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
VR
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by product
Global VR gaming market by product
Global VR gaming market by PCs
Global VR gaming market by consoles
Global VR gaming market by mobile devices
PART 07: Market segmentation by type
Global VR gaming market by type
Global VR gaming market by hardware
Global VR gaming market by software
Global VR gaming market by accessories
PART 08: Geographical segmentation
Global VR gaming market by geography
VR gaming market in EMEA
VR gaming market in Americas
VR gaming market in APAC
PART 09: Key leading countries
Key leading countries
VR gaming market in US
VR gaming market in Japan
PART 10: Decision framework
PART 11: Drivers and challenges
Market drivers
Impact of drivers on key customer segments
Market challenges
Impact of challenges on key customer segments
PART 12: Market trends
PART 13: Vendor landscape
Competitive scenario
Key leading vendors
Other prominent vendors
PART 14: Appendix
List of abbreviations
PART 15: Explore Technavio