欢迎访问行业研究报告数据库

行业分类

当前位置:首页 > 报告详细信息

找到报告 1 篇 当前为第 1 页 共 1

全球VR游戏市场报告(2017-2021年)

Global VR Gaming Market 2017-2021

加工时间:2017-12-29 信息来源:EMIS 索取原文[72 页]
关键词:虚拟现实(VR);头戴式显示器(HMD);显示3D体验;眼镜;HMD和眼镜;有音频或视频形式;附加感官
摘 要:

The virtual reality (VR) can be experienced using a head-mounted display (HMD) or glasses which display 3D experiences as part of their image. Some HMDs and glasses have options for additional sensory input in the form of audio or video. New forms of human-machine interactions are possible through the VR technology.


目 录:

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

VR

PART 05: Market landscape

Market overview

Market size and forecast

Five forces analysis

PART 06: Market segmentation by product

Global VR gaming market by product

Global VR gaming market by PCs

Global VR gaming market by consoles

Global VR gaming market by mobile devices

PART 07: Market segmentation by type

Global VR gaming market by type

Global VR gaming market by hardware

Global VR gaming market by software

Global VR gaming market by accessories

PART 08: Geographical segmentation

Global VR gaming market by geography

VR gaming market in EMEA

VR gaming market in Americas

VR gaming market in APAC

PART 09: Key leading countries

Key leading countries

VR gaming market in US

VR gaming market in Japan

PART 10: Decision framework

PART 11: Drivers and challenges

Market drivers

Impact of drivers on key customer segments

Market challenges

Impact of challenges on key customer segments

PART 12: Market trends

PART 13: Vendor landscape

Competitive scenario

Key leading vendors

Other prominent vendors

PART 14: Appendix

List of abbreviations

PART 15: Explore Technavio 


© 2016 武汉世讯达文化传播有限责任公司 版权所有 技术支持:武汉中网维优
客服中心

QQ咨询


点击这里给我发消息 客服员


电话咨询


027-87841330


微信公众号




展开客服