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计算机模拟的头部跟踪和3D眼镜实现

Implementation of Head Tracking and 3D Stereo with Unity and VPN for Computer Simulations

作者:Noyes, M. A. 加工时间:2015-09-03 信息来源:科技报告(DE) 索取原文[10 页]
关键词:计算机模拟;显示设备;微重力;计算机程序
摘 要:This paper explores low-cost hardware and software methods to provide depth cues traditionally absent in monocular displays. The use of a VRPN server in conjunction with a Microsoft Kinect and/or Nintendo Wiimote to provide head tracking information to a Unity application, and NVIDIA 3D Vision for retinal disparity support, is discussed. Methods are suggested to implement this technology with NASA's EDGE simulation graphics package, along with potential caveats. Finally, future applications of this technology to astronaut crew training, particularly when combined with an omnidirectional treadmill for virtual locomotion and NASA's ARGOS system for reduced gravity simulation, are discussed.
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