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全球娱乐机器人市场报告(2016-2020年)

Global Entertainment Robots Market 2016-2020

加工时间:2016-09-21 信息来源:EMIS 索取原文[54 页]
关键词:娱乐机器人;招待人;避开障碍物;识别面孔;编程;科学;设计;制作;装配数学;操作机器人;知识和技能
摘 要:

Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people. Manufacturers are developing robotic kits that enhance children's knowledge and skills in subjects such as programming, science, and mathematics through design, creation, assembly, and operation of the robots.


目 录:

PART 01: Executive summary

Highlights

PART 02: Scope of the report

Market overview

Top-vendor offerings

Other prominent vendors

PART 03: Market research methodology

Research methodology

Economic indicators

PART 04: Introduction

Key market highlights

PART 05: Market landscape

Five forces analysis

PART 06: Market segmentation by product

Global entertainment robots market by robotic toys

Global entertainment robots market by educational

robots

Global entertainment robots market by robotic

companion pets

PART 07: Geographical segmentation

Entertainment robots market in EMEA

Entertainment robots market in APAC

Entertainment robots market in the Americas

PART 08: Market drivers

PART 09: Impact of drivers

PART 10: Market challenges

PART 11: Impact of drivers and challenges

PART 12: Market trends

PART 13: Vendor landscape

Competition business overview

Competition analysis

Competition financials

Recent developments

PART 14: Appendix

List of abbreviations

PART 15: Explore Technavio 


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