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全球娱乐机器人市场报告(2016-2020年)
Global Entertainment Robots Market 2016-2020
Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people. Manufacturers are developing robotic kits that enhance children's knowledge and skills in subjects such as programming, science, and mathematics through design, creation, assembly, and operation of the robots.
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Top-vendor offerings
Other prominent vendors
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Five forces analysis
PART 06: Market segmentation by product
Global entertainment robots market by robotic toys
Global entertainment robots market by educational
robots
Global entertainment robots market by robotic
companion pets
PART 07: Geographical segmentation
Entertainment robots market in EMEA
Entertainment robots market in APAC
Entertainment robots market in the Americas
PART 08: Market drivers
PART 09: Impact of drivers
PART 10: Market challenges
PART 11: Impact of drivers and challenges
PART 12: Market trends
PART 13: Vendor landscape
Competition business overview
Competition analysis
Competition financials
Recent developments
PART 14: Appendix
List of abbreviations
PART 15: Explore Technavio