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全球虚拟现实市场报告(2015-2019年)

Global Virtual Reality Market 2015-2019

加工时间:2015-11-30 信息来源:EMIS 索取原文[85 页]
关键词:虚拟现实;HMD;智能眼镜;3D;感官输入
摘 要:Virtual reality can be experienced using an HMD or smart glasses that display 3D images. Some of these devices also provide additional sensory inputs such as audios or videos.
目 录:

PART 01: Executive summary

Highlights

PART 02: Scope of the report

Market overview

End-user segments

Base year

Geographical areas

Market size calculation and segmentation

Common currency conversion rates

PART 03: Market research methodology

Research methodology

Economic indicators

PART 04: Introduction

Key market highlights

PART 05: Market landscape

Market overview

Components of VR system

VR transition

Market size and forecast

Five forces analysis

PART 06: Market segmentation by components

Global virtual reality market revenue contribution:

Hardware versus software

PART 07: Market segmentation by end-user

Gaming

Entertainment

Industrial

E-commerce

Sports and fitness

Travel and tourism

Military and aviation

PART 08: Geographical segmentation

Global virtual reality market 2015-2019 by geography

PART 09: Market drivers

PART 10: Impact of drivers

PART 11: Market challenges

PART 12: Impact of drivers and challenges

PART 13: Market trends

PART 14: Vendor landscape

Competitive scenario

PART 15: Key vendor analysis

Avegant

Beijing ANTVR Technology

Criffin

EON Reality

Google

HTC

ImmersiON-VRelia

Leap Motion

Oculus VR

Razer

Samsung

Shoogee (Durovis Dive)

Sony

Virtalis

Virtual Realities

Vrizzmo

WorldViz

PART 16: Appendix

List of abbreviations

PART 17: Explore Technavio

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