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计算机生成力量的实时策略代理框架和策略分类器

Real-time Strategy Agent Framework and Strategy Classifier for Computer Generated Forces

作者:Di Trapani, L. J. 作者单位:Air Force Inst. of Tech., Wright-Patterson AFB, OH. School of Engineering and Management. 加工时间:2013-10-24 信息来源:科技报告(AD) 索取原文[155 页]
关键词:电子信息;计算机;生成兵力;策略框架
摘 要:This research effort is concerned with the advancement of computer generated forces AI for Department of Defense (DoD) military training and education. The vision of this work is agents capable of perceiving and intelligently responding to opponent strategies in real-time. Our research goal is to lay the foundations for such an agent. Six research objectives are defined: 1) Formulate a strategy definition schema effective in defining a range of RTS strategies. 2) Create eight strategy definitions via the schema. 3) Design a real-time agent framework that plays the game according to the given strategy definition. 4) Generate an RTS data set. 5) Create an accurate and fast executing strategy classifier. 6) Find the best counterstrategies for each strategy definition. The agent framework is used to play the eight strategies against each other and generate a data set of game observations. To classify the data, we first perform feature reduction using principal component analysis or linear discriminant analysis. Two classifier techniques are employed, k-means clustering with k-nearest neighbor and support vector machine. The resulting classifier is 94.1accurate with an average classification execution speed of 7.14 us. Our research effort has successfully laid the foundations for a dynamic strategy agent.
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