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传媒互联网行业:市场波动加剧,网络娱乐基本面趋势稳健
本周(7 月20 日-7 月24 日)中信传媒指数下跌3.91%,沪深300 指数下跌0.24%,创业板指下跌0.70%。从个股涨跌幅来看,本周传媒板块涨幅前五的个股分别是东方时尚(8.46%)/分众传媒(5.65%)/华录百纳(5.58%)/*ST 中南(5.32%)/美盛文化(5.26%),跌幅前五的个股分别是中文在线(-21.70%)/掌趣科技(-11.16%)/中信出版(-10.42%)/宣亚国际(-9.71%)/世纪华通(-8.78%)。
一、中金传媒观点 ................................................................................................................................................................ 3
1. 中金传媒周观点更新 ......................................................................................................................................................... 3
2. 核心个股观点更新 ............................................................................................................................................................. 4
3. 中金传媒近期报告 ............................................................................................................................................................. 8
4. 指数表现 ............................................................................................................................................................................. 8
5. 沪深港通持股周度数据 ..................................................................................................................................................... 9
6. 可比公司估值表 ............................................................................................................................................................... 10
二、一周市场回顾 .............................................................................................................................................................. 11
三、行业数据回顾 .............................................................................................................................................................. 12
1. 电影 ................................................................................................................................................................................... 12
2. 电视 ................................................................................................................................................................................... 13
3. 新媒体 ............................................................................................................................................................................... 14
4. 游戏 ................................................................................................................................................................................... 14