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全球游戏市场报告(2024-2028年)
Global gaming market 2024-2028
The gaming market is defined as a running of gaming applications known as electronic games or video games on game consoles, such as Xbox and PlayStations, personal computers (PCs), or mobile devices. The market includes console gaming, mobile gaming, and PC gaming.
1 Executive
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Distribution Channel
7 Market Segmentation by Technology
8 Customer Landscape
9 Geographic Landscape