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全球高等教育积极学习平台市场报告(2016-2020年)
Educational technology is a means to enrich the learning experience. To that end, digital classrooms make use of advanced technological learning aids (such as interactive whiteboards and 3D printing) to boost student interactivity and to enhance knowledge retention. As a result, educational institutions have increased their budgets to include more collaboration, assessment, and enterprise resource planning systems in their delivery methods. Standardization of curricula across regions along with increased Internet and broadband penetration are also propelling market growth. Many educational technology vendors have emerged to bolster the teaching and learning experience through their hardware and software solutions. We note that companies in this market have overcome complex regulatory hurdles (across geographies) to expand their market shares.
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全球水族馆配件市场报告(2016-2020年)
Fish keeping is among the most popular of hobbies among millions of enthusiasts around the world. The US is the single largest importer of ornamental fish in the world. More than 2,500 marine fish species and 750 invertebrates have been imported into the US since 2000 to meet the demand of hobbyists in the country. On the contrary, countries in the European Union collectively form the largest market for ornamental fish. The growing demand for ornamental fish among hobbyists is fostering the sale of aquarium accessories is increasing. The global aquarium accessories market is expected to grow at a CAGR of 4.82%, during the forecast period.
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全球数字音乐内容市场报告(2016-2020年)
In this kind of music, the user has access to soundtracks with the help of digital music content websites, generally on a monthly subscription and free-to-access mode. However, the user cannot store it either in physical or in digital form. Spotify is an example of such service. Some digital music content websites offer the option to download music, giving users the ownership of the soundtrack, even without prior streaming. Some users prefer to buy soundtracks in the form of CDs. Other services include iTunes, where the user can download the tracks post subscription payment.
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全球乐器市场报告(2016-2020年)
Musical instruments refer to tools or devices that are used to create musical sounds. Musical instruments are made up of materials such as wood, metal, string, and nondurable materials. Some of the most commonly used musical instruments are guitar, piano, wind instruments, keyboard, and percussion.
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美国教育部门的视觉分析市场报告(2016-2020年)
Visual analytics is an emerging field of analytics that involves the use of visualization, data mining, and statistics to handle massive volumes of data. This is done with the help of human judgement by means of visual representations and interaction techniques. In visual analytics, instead of limiting the analysis to predefined metrics to examine data and study relations between parameters, data analysts are increasingly incorporating analytical reasoning and advanced computation with data visualization. business intelligence tools employ data in tabular forms. Whereas, visual analytics applies tools and practices, which make it easier for non-technical users to interact with the data through visual representations. It enables users to engage in analytical processes through visual representations, which are supported by computer graphics engines with integrated in-memory storage of data. This process facilitates rapid updates of multiple visualizations.
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美国高等教育基于能力的平台市场报告(2016-2020年)
Competency-based education is an educational model in which the emphasis is primarily on acquiring proficiency in skills that are measured through assessments along with credits given to skills learned through work experience or in earlier programs. It differs from traditional education models that rely on a credit hour-based system of credentialing. While traditional educational models are fixed-time models, in competency-based education programs, student competency and learning are the areas of focus with time being a variable, as in competency-based education, since the learning is self-paced, students can prioritize modules, and accordingly allot time for each module.