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全球数据中心 UPS 市场报告(2022-2027年)
Data centers are the largest consumers of electricity worldwide as they consume
around 3% of the world’s electricity, which is expected to exceed 8% by 2030. Also,
the increasing construction of hyperscale data centers will raise the energy demand
by more than 600 terawatt-hours by 2021. A data center can consume power ranging
from 100 kW to over 100 MW. The incoming power to the facility from the utility feed
is 2−33 kV, which is reduced to 480 V using on-site transformers. The power from the
transformer is fed into the switchgear or automatic transfer switches (ATS), which
are connected in parallel to the generator to supply backup power during outages.
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全球虚拟康复市场报告(2022-2027年)
Virtual reality technology is widely applied in rehabilitation therapy and is termed
virtual rehabilitation. VR is a computer-based intervention providing patients with a
virtual interactive and applicable treatment setting for skills practice with real-time
feedback. Virtual rehabilitation can be used both at home. Most virtual rehabilitation
systems developed require motor training which includes complex and expensive
hardware and can be used only under professional guidance, such as in hospitals,
rehab centers, and clinical settings. Many low-cost rehabilitation gaming systems
have been developed for patients with movement disorders. These systems are for
home use and require remote supervision of a therapist. The home-use virtual
rehabilitation systems promote physical rehabilitation at home and reduce frequent
hospital visits, which have reduced healthcare costs.
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全球公共传输层安全 (TLS) 证书市场预测到2026 年
All versions of Secure Socket Layer (SSL) certificates were deprecated by 2015 and are no longer supported by the major browsers. Therefore, SSL certificates have been excluded from the scope of this study. The study includes market assessment of TLS certificates only. Market size estimates and forecasts include only the public TLS certificate market used to secure websites. The study also includes market size estimates and forecasts by regions – Americas, Europe Middle East & Africa (EMEA), and Asia Pacific (APAC).
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全球资产管理市场
When one company
failed, it joined the other to accelerate the
development and manufacture of a successful vaccine.
Governments, retail pharmacies, health systems,
payers, and nonprofits are working together to
provide widespread distribution and administration.
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全球实验室信息学市场分析2020年
The landscape of hematological malignancies emerging therapeutics is massively growing, with many emerging and legacy companies venturing into the industry with their respective therapeutic portfolio exclusively developed and designed for the targeted treatment of hematological malignancies such as leukemia, lymphoma, and multiple myeloma. In the era of precision medicine, the introduction of monoclonal antibody- and CAR-T cell-based therapies have garnered a new hope in the oncology community, owing to their ability to induce effective response for the treatment of hematological malignancies. Hematological malignancies are very complex to treat due to their varying pathological and immunological characteristics,
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全球在线药房市场报告(2022-2027年)
With the advent of the internet and smartphones, online pharmacies have become a
more convenient option for consumers than retail pharmacies, especially in times of
a global pandemic, since people can order their medicines from the comfort of their
homes using an internet-enabled device. This is also helpful for the elderly and
patients who are not able to visit a pharmacy. Moreover, some medications are hard
to find in retail pharmacies; hence, online pharmacies make it easier to find and
obtain these medications. Retail pharmacies have limited stocks and are expensive,
making it difficult for people in rural areas to purchase medicines.
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全球指挥和控制软件增长机会
Command and control software connects multiple discrete systems at various locations and integrates different security applications and equipment on a centralized platform. This provides holistic security control, minimizing complexity and allowing better decision-making. It collects data from various devices, systems, layers, and components and displays it in a unified visual interface, making it easier for operators to detect and validate risks, prioritize security incidents, and proactively address issues.
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全球全球数据中心市场报告(2022-2027年)
Data centers are mainly built-in response to growing customer demand. However, the areas for the development and operation of data centers are identified based on factors such as power availability, fiber connectivity, and availability of skilled labor. Most modern data centers are built as per Tier III and Tier IV standards, thereby enabling high availability of service offerings. The development of edge computing is fostering data center development in secondary data center markets, where the dependence on site selection is very high. The major site selection criteria for data centers are mentioned in the table below, along with the identified level of importance for each criterion and a description of the same.
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全球数据中心电源市场报告(2022-2027年)
Data centers are the largest consumers of electricity in the world. Data centers
consume around 3% of the world’s electricity, which is expected to reach over 8% by
2030. The increasing construction of hyperscale data centers will raise the energy
demand by more than 600 terawatt-hours of electricity by 2021. A data center can
consume power ranging from 100 kW to over 100 MW. The incoming power to the
facility from the utility feed is 2−33 kV, which is reduced to 480 V using on-site
transformers. The power from the transformer is fed into the switchgear or automatic
transfer switches (ATS), which are connected in parallel to the generator to supply
backup power during outages.
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全球欺诈检测和预防 (FDP) 市场
The Fraud Detection & Prevention (FDP) market consists of vendors that provide software solutions that leverage Identification and Authentication technologies to detect and prevent incidents of fraud. The market can be divided into three segments; Identity, Fraud Detection, and Authentication & Behavioral Biometrics. The common services include: gathering and analysing user‘s behavioural and biometric data, account takeover protection, payments protection and monitoring, Bot detection, User validation, Transaction fraud protection etc. Organizations decide to work with FDP vendors mostly due to lack of in-house capabilities and technology.
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全球互联汽车展望2021 年
5G is being tested for C-V2X use-cases. C-V2X based on 5G will significantly increase the safety and the automated driving capabilities of connected/autonomous vehicles. Low latency, massive bandwidth capability, and improved processing capacity are the major advantages that 5G will offer to the AVs of the future. The pace at which data is uploaded will be crucial for potential autonomous use-cases. Large quantities of data from sensors, radars, cameras, and other devices will be constantly gathered from cars, uploaded to the cloud, and exchanged in real time with other vehicles. Existing 5G download and upload rates are insufficient for AVs to perform ultra-reliable and low-latency use-cases. In the event of a network interruption (for example, a storm or a hurricane), AVs can migrate to the 5G edge cloud without affecting third-party services such as charging stations, fuel stations, and hospitals.
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全球手术室市场中的人工智能 (AI)市场报告
Many players in the global AI in operating room market have products and solutions which cater to
applications such as scheduling, diagnosis, training, and instrument tracking for most of the
indications. However, with time, new market entrants are expected to target niche applications and
indications. Given the nature and the early phase of developments in the market, many companies
have products in the pipeline, and more new players can be continuing their research and
development in stealth mode. Thus, it is to be noted that the current market share of companies is
subject to change significantly during the forecast period 2021-2030. The following figure indicates
the estimated market shares for key players in the global AI in operating room market.
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全球卫星地球观察市场区域分析
Earth observation data and services market cater to different end-users such as government and defense,
archaeology and civil infrastructure, energy and natural resources, agriculture, forestry and fishery, and
maritime. In 2020, the global satellite Earth observation market was dominated by government and defense,
energy, and natural resources. This is due to the high utilization of data and services in addressing military
and tactical surveillance, monitoring of critical structures and ground assets, mining exploration, soil erosion
monitoring, oil exploration, and optimization of renewable energy production.
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全球卫星光谱监控市场区域分析
The satellite spectrum monitoring market has various end users such as aerospace, maritime, oil and gas, military, government, and media and entertainment. Satellite spectrum monitoring is an emerging market as the spectrum is getting more crowded with the advancement of technology. This chapter explains the various end users on which the satellite spectrum monitoring systems are being used and their market size.
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全球移动游戏市场报告(2021-2026年)
The rising popularity of smartphones is
shaping the gaming sector. The global mobile
games market is growing exponentially due to
continuous growth in the amount of time spent
on mobile devices. Moreover, smartphones
allow users to access entertainment anytime
and anywhere. There are multiple games
available on Google Play, App Store, and other third-party stores that provide
individuals with a wide range of options. These games are either free to download
or are available at a specific amount. Apart from the above-mentioned platform,
mobile games are expected to be featured on Netflix. In 2021, Netflix launched two
games on its application in Poland to begin testing mobile games on its platform.
Hence, this is projected to offer new dimensions to mobile game vendors in the
market. Also, smartphone manufacturers are supporting the growth of the mobile
games market. The launch of gaming phones provides gamers with a better
experience, thereby influencing users to invest a large amount of time in playing
games.